Here is where you can find out all you need to know about Wild Equines V3. Please make sure that you read the rules carefully and understand them! If you have any questions about anything please feel free to contact staff or any senior members =]
Post here if you are going to be gone for any certain amount of time. Activity checks will be held at random, so post here so you do not get deleted. Also post here if you are quitting.
If you wish to advertise, then this is the place to go. You may also provide us with a banner and code for your site so we may put it up. Make sure you post in the right sub board or your post will be deleted.
Here is where you will create your characters. You must read the rules to make sure that you have the secret word, otherwise your characters won't be accepted.
You can posts your character logs here after you have made a character to keep track of them. Do not reply in other peoples log, it is rude. Keep all of your logs in the same thread.
This is where you will go when you want to kill off characters that you no longer have muse for. The form will be provided inside along with more information!
Inside are the landscapes where equines come to mingle in peace and sometimes not so peaceful. Inside are the several lands were different alliances can make themselves known. Careful where you tread, not everybody likes everybody here.
Here is where equines who have decided to mate come to find out the outcome of their babies. Please make sure you follow the stats clearly and make sure you pay attention well for the secret word! Yes guys I am enforcing the secret word for this!
Here, the land of the battlefield is nothing but desert like sand. The land is charred and cracked from the lack of moisture, though when it does rain, it pours horribly here. The land extends to Tulor woods to the north and the free lands to the east, to the west you will hit the beginning of the normal lands, but to the south you will smack into a cliff, one where bones of those who died before here, lay scattered and sun dried. Here equines come to battle for land, horses, or what ever their reasons. Make sure you follow the rules and the form!
Are you running out of muse? Do you feel like roleplaying is more of a chore then it is fun? Do you need something to spice up your herd life? Well, here is your answer. The Disaster and Reward board is back! You can find all the rules and information inside.
Just take a step into this wonderful land and you'll feel like you're in heaven. The clear blue waters stretch out as far as you can see, lapping gently at the cream-colored sand. Where the sand ends, a rainforest begins. A slight mist is always falling from the sky, and heavy rainshowers happen at least once a day. You may seek shelter from the rain on the beach, or inside one of the many caves, whose ground is covered with grass. The smell of rain is always present here. Be careful, you might not want to leave.
Hills of thick brush surround this valley of fields. Down into the depths of the terrain you can find a small creek that flows from a waterfall up north. In the summer is is teeming with fish and frogs, but in the winter, it provides a frozen mirror. Along the creek is a cobblestone looking bank that runs for miles and miles down through the valley. Surrounding the creek and cobblestone there are fields of grass with patches among patches of wildflowers. But of course thats in the warmer months. In the cold months, it is the most beautiful blanket of snow anyone could imagine, but it makes it hard for foraging. Thankfully the snow dries up quick due to the climate so it snows through the night in the winter, and when the sun comes out, it dries up again until nightfall.
Dark and cold. There are very few words to describe this land. It is rare that you see any sign of life. A dark forest where the trees are so tall, you can not tell if it is day or night. The ground is moist and muddy. Sometimes so much so that you can get stuck and will starve to death. Here no equine can feel safe, unless they know of the darkness. A few caves can be found when the forest attacks. These lands are known to be attacked by storms and hurricanes. So your best bet is to find a cave and stay there. The worst part of this so called Light land, is the silence. No matter where you go, there is not a sound. Nothing besides the sound of your scream when the lead finds you trespassing upon his terrain.
The name says it wall. This place truly is a paradise. Set on the mountain side of the light main lands. To get here you have to go through the forest, a very light and friendly one. Filled with trees that are so old that not even the oldest equines around have any idea when the forest came live. You won't get trapped inside this forest since a road will lead you into it and right into the meadow near the mountains. There are the beautiful Waterfalls located. Stepping into that place is like walking into a fantasy. It's so beautiful that every equine so far have been breathless. It's magical and almost unreal. It's a sunny place because the meadow is open at the top, the waterfalls and the river never freeze and because it's located so close to the mountain which is a volcano the water never gets cold. This place is hot all year around and even the snow does not dear to enter.
Ruler - Prins His queen - no one Right hand - Friðsemd
Some parts of this wood is covered by pure darkness, this is where the taller trees live and block out the sun. While there are other parts of the Tremala Woods that are small clearings that allow sunlight to cover the floor. Many trees of many sizes thrive here, but most of all a herd of equines call this their home.
King: Lord Mortif Queen: Pistol Barbie Princes: Princesss:
A dry and desolate land surrounds Deadmans Drop, but within its protective walls grass blooms. A small river runs through the center of the lands providing the members within the land water. The source of this water is a waterfall, the river ending into a lake. Oak trees splatter the lands offering up shade from a unrelenting sun. The grasses are a hue of different colors thanks to flowers blossoming atop the blades. Carved into the outter walls of the canyon are caves used by both predator and the horses. They provide shelter should one wish to use them. Towards the left corner red ferns grow in masses, taking up the whole left corner. A slight hill is situated in the center of the territory, the perfect birds eye view of the lands. It is here the golden brute is usually found watching over his mares. The hill is covered in light blue flowers mixed in with the grasses. On the nothern side towards the water fall a small pine tree forest forms, the ground covered in pine needles and pine cones. Hidden beneath these trees is poison ivy waiting for its next victim. All in all Deadmans Drop is a beautiful land with hidden dangers.
This is truly paradise, there is fruit which are ate able for the herd throughout the herd, so there isn't any chance of stravetion. About a mile away from the main meadow, is a small orchid where apples grow and taste delicious treat for any equine. There is also two small natural brooks which are be dangerous to foals during the misty weather and during the winter months, so the area should be avoided at all times. Plenty of rainful, thunderstorm and sunshine during the spring and summer, while in the winter the land is completely covered in snow and bitterly cold. This land isn't like what's name suggests it pretty dangerous and only the strongest members would survive the cold harsh winter months.
Queen ::: Scotland King ::: Not Worthy Heirs ::: None Spawned
A lush green valley in the middle of many mountains. There is no place to hide in this valley, there are only the lush green trees to hide behind. There are many small nick's in the mountain to which a herd could hide but they would be trapped. There is tall grass and a small stream that runs through the land in places that leads to a pond. This is a place for all the equines that need a place to call home. The emerald blanket that covers the floor of this land is soft and lush, and has a sweet taste. The sweet taste of the grass makes you almost forget you're in the real world. Few swim in the pond, for there is no way to see the bottom of it. You can hear the cries of drowning horses if you listen to the wind come across the water.
the Green Lady:Red Revenge the Green Mister:Red Land
A land guarded on two sides by tall cliffs, both with flat tops, covered in lush grassland. Down below the cliffs lays a thick forest, filled with old, thick trunked trees, oaks older than a few hundred years. The ground of the forest is covered with dark green moss on top of soft dirt. Sunlight breaks through the gaps in the tree tops to light the way through the trees. The treeline thins as it comes closer to the edge of the crystal clear lake. Grassland replaces the trees on the approach to the lake. On either side the faces of the cliffs are home to caves that go deep into both bodies of the cliffs. Standing on the shore of the lake, it seems to go on forever, the crystal clear water seems to merge with the skyline in the distance.
This land starts out looking rather flat and plain. It is often mistaken for a wasteland but that is just the outer ridge of it. No grass seems to grow here, a way of tricking some from coming here. It branches out exposing a river where it's inhabitants will get their water from. Around it is a mini prairie of tall grasses. The perfect place for foals to play hide and seek. The perfect grazing ground for the older equines. To the left of the mini prairie a few trees stand there, some of them apple trees. Here a lot of tulips grow and no one knows for sure why. This place is beautiful in winter time and summertime. A little swamp to the right of them there is a little swamp. It tends to be a little muddy round their and is not much fun for adults.
It is dark here. And cold, very cold. The whole land seems to have a way of seeming empty and yet full at the same time, with dead and blankened trees bent nearly in two and yet, even though they are scarred and about to snap at the hinges, they are still standing. This is a place that still feels very much alive once you get past all of the ashes and dust and the scent of decay and death that hang over the place like a sick perfume. It is something that the devil would wear, or perhaps, the finest demons of lust, vanity, and destruction. Every inch of the lands is covered in a thick layer of dust and ash, with some even swirling around in the air like some twisted form of art. Skeletal remains of humans and other various creatures -- like dogs, cats, horses, and everything else -- are scattered around haphazardly. They are in the woods with circle the area, they are laying out in the open, and some are even still in the buildings that have somehow managed to keep standing. Most of the buildings are nothing but ruins now and the few that remain are in no shape to be entered. They could fall at any second but somehow they managed to survive the deadly blast that went off here a couple decades ago. Bombs do not mix well with volcanos, although the only thing left to worry about now is the volcano that still stands right in the center of The Haunted Battlefield. Lave still slides down the monsterous montain but it all flows into the lake and the river that surrounds it. The water is never cold and it never freezes and though it may not be the healthiest thing to drink, it's all that those that call this place home have. The only food here grows along the river's edges -- short but edible pieces of grass. Most believe this place to be dangerous, haunted even, but that doesn't matter. After all, if you can find beauty in even the darkest of hearts, why not find beauty in even the darkest of lands? This place is beautiful, if you're into the whole haunted screams of the dead thing. And every once in a while, when the ash and dust decides to let you do so, you can even see the sky.
The Battered Warrior: The Bloodstained Soldier of Elegance and Decay.
A large forest circles the entire land and right in the middle is a massive clearing where the herd lives. In this clearing are numerous caves and pathways. Many streams flow across the lands along with a waterfall at the far right of the land aside the largest cave in the lands. Inside this cave are plentiful diamonds and crystals, which cause the whole cave to glow. Lush grass grows in this land along with many tree's for food and shelter. Food shortage is not a problem here.
The lands remind one of danger. It is a large land with many different drops and places where one could end their life quite easily. It is also a good place to keep prisoners, for any three ways out of the land, will end in a very gruesome death. The lands are quite beautiful and seem to attract many equines though. They have a very beautiful fall at one end, which is amazing to stand at the top of and look down as the water falls below, better be careful though. The one way in that is quite safe is one which is used a lot and has a path worn into the land. When you enter the lands, it is quite simple to see the way you came and it is very unlikely that you will not be discovered by someone within the first few minutes of entering it. It truly is a ravine though, because the main entrance has tall walls on each side, with a narrow passage to walk into the lands through. The lead of the lands, allows anyone within, but do not forget, that all may go in but not all will come back out.
To enter Hells Hole, you have to have good agility and stamina. Located deep in the heart of the massive forest, you have to move through the landscape. As you make your way higher, you will start by passing through the thickets of Cedar trees and Oak brush, good luck making it through the underbrush without coming out scratched. As you pass up, the greenery begins to turn into Aspen trees, in which you have to find the single trail that will lead into the entrance of Hells Hole. Good luck keeping the right trail if you don't know, for many dear and bear trails mark the landscape all over. The entrance to Hells Hole is a step, rocky trail down, opening up to a small clearing. You have to cross the black looking river to get into the landscape, before you climb higher. Hells Hole is named for a reason, for the mountain is surrounded by Aspen covered mountains, deep in this heart of Hells Hole, the mountain is covered in Pine and Fir trees, leaving you with darkness a lot of the time. Though on the south side of the mountain, away from the entrance there is a large meadow, where the black river shallows enough to see through it. The meadow is the major place where the herd to live.
Translated, it means 'Terrible Beauty'. Like the name, the rolling hills and crystalline river are a sight to behold, even though the grey-dusted sky and light fog gives an air of mystique to the perfect landscape. Many plants spawn in the fields and mountains including the typical nutrient-rich grasses and stunning flowers. Woodruff, a sweet-smelling and small white flower, grows in tight groups in fields and at the bases of tall oaks. They are poisonous if eaten frequently, and the sight of them is often consumed in the mist. Alongside them grows poison ivy where the trials reach thicker terrain, although apple trees bloom seasonally as well. A broad, perfect river cuts through the center of the lands, and although relatively shallow, it has a rough undertow which could be hazardous for young foals or weak equines. Swimming in the deepest parts of the current are a variety of fresh-water fish including trout and unfortunately a snakehead or two. Besides the occasional carnivorous fish and undertow, it is the best source of water the land has to offer. At the boarders of the land, the valleys and hills turn into small mountains, tall and green while their bases sink into the ever-present fog. Living on these hills are, of course, a variety of small rodents including squirrels, weasels, and mice, which become targets for the hawks that circle on the rare clear day. In the thicker forests it is not uncommon to spot deer sleeping in a thicket or even a foraging moose. However, after sunset the forests become more dangerous. Predators such as wolves and coyotes usually keep to their own boundaries unless driven by starvation, but black bears travel through at their own free will. Shelter is offered by spacious caves littered throughout the lands, and most are unoccupied. For dark lands, even despite the fog, they are not cheap and stereotypical. These lands are a true chunk of untamed wild in all their beauty and splendor, and being untamed means there will be dangers and hazards that will be the price of their beauty.
Dark Woods is just that, a dark wood. In these woods all manners of terrifying creatures can be found, and one would not want to be caught here alone, lest you never return. In the midst of these woods, there is a small clearing, an ideal gathering, sheltered on either side by dense forestry. Through this forestry runs a deep, wide river. In some parts, the river runs fast, and is a torrent, in other places it is nearly stagnant and disgusting. Every night, and most of the morning, a thick fog descends upon this forbidding place, causing the dim moonlight to be all but blocked. With it's many twisting paths, and dead ends, it is fairly easy to get lost here.
Bastards In Charge x Lateralus Bitches To Honor x Andromeda Second In Command x xxxx General x xxxx Beta Vixens x xxxx Beta Hellions x xxxx Heirs to the Throne x Sthenelus, Schism, Estelle, Natalya
The land itself is cloaked in white most of the year, the snow tipped peaks of the mountain ranges stretch their icy grasps down into the lands during the autumn to spring months, retracting their talons only in summer. During the colder months, the lands are accessible only by crossing the ice plains which reach for miles over the channels. Orcha wales reside below the layer of ice and snow, breaking the ice for a ready meal at any moment. During the summer months, the land is plentiful, yet isolated. The forests are thick and full of life, and also, ghosts. Old huts and villages lay decaying. Once a busy mining town, eventually driven out by overmining. It held dark secrets. Witchcraft, satanism, all dark shadows hold their secrets. To walk alone in the woods is a death wish, memories of Pendle's dark secrets still wander freely, many still practising their livelyhood even in death. Outside of the dark forest is a large plateau, meadow grass and no shade offered, only the comforing barriers of the icy mountain range. The mountain range itself is comprised of hills, jagged rocks and vertical drops, many lives claimed by these lands have happened on the highest point of the Pendle range, overlooking the oceans. But thats not all you have to worry about...
This land isn't an entirely pleasant place. The grass is nearly non-existent because of the large ancient-looking city that sits here. There is large stone paths with immaculate marble buildings lining the empty streets. This city is in ruins, though. The streets are cracked, buildings flattened to mere rubble. It was probably gorgeous back in the day. Black stone walls wrap around the terrain with huge black gates at the entrance. Engraved into the gates is a baphomet. The gates are always open. But you might not want to go in. There is a place in the middle of the land where a morbid carnival was held. There are dead contortionists, jesters and other dead circus freaks near the sight of the carnival. Hence the name this place was given: Carnevale Letale, meaning "Lethal Carnival" in Italian. There is an old morgue towering on the eastern side of Carnevale. If you you go in, you'll be killed. Either by the hazardous equipment, or the queen who spends her time in there. Apparently, all of the workers there went insane, and took live victims there to work on the same way they worked on the dead patients. You can still hear their ghostly screams to this day. There is a large mansion on the western side of Carnevale with a gorgeous Old English style architecture. It is now littered with corpses. It is a dark, foreboding building. The sky is always dark and gray. Thunder is always growling viciously in the distance, threatening to send a terrible storm after you but it never does. And when it does happen, the storm is terrible. There is a few bodies of water around here, surprisingly. And a few blades of grass near them. However, there is also no shortage of corpses, either. But you're not stepping over them with every stride. One body of water is for bathing. It is about 6 ft deep. There is another smaller one about 4 ft that is for drinking. And another that is a stagnant pool of corpses near the morgue. Well...many stagnant pools of corpses. There is a garden as well. But not the garden you might think. It is a meadow of corpses. Well, bones, really. Skulls are perched on femurs, taking the place of flowers. A perfect row of leg and arm bones line the edges of the garden and a pretty little decorative gate made out of skulls and femur bones. Outside the gates, there is a large forest with hungry predators looking for food. Be careful. This is one carnival you might not want to attend.
queen-- Necropolis. king-- Lucifer. heir/ess-- Samael, Asmoday, Josef Mengele, Terror, and Priest.
These genuine parts of the Highlands belong to the sisterhood of the Versai. All are welcome in these lands, should they require something from the Versai, but tread lightly. The sisters can be secretive.
Let not it's name deceive you. Here lays a vast open canyon, far from anywhere else. It lays in the center of a cold tundra, but, however, the canyon is barely effected by the weather that passes. Not many of the aimless come to the canyon, for it's size and climate are not for the weak or lazy sort. The canyon's rock is a deep bronze and ruby colored sort, and it is smooth and weathered. The foliage that lay within resides down by the river which runs down the center of the canyon, and wide, yet shallow piece of water. It contains a sort of valley that contains lush grass and trees, a great paradise to all. The sister that lives within the canyon is the only soul that knows the path down to the river however, but she can usually be found strolling or by the entrance of the canyon walls. In here, there are many crevices and nooks where creatures come at storms or at the night to provide shelter. The temperature is always at it's neutral, never too hot, and never too cold. The only other creature that live here are some smaller creatures; birds and such. The seasons always come lightly, for winter gives a slight snowfall, and summer receives a quaint sunshine. The springs and autumns are where the canyon's beauty shines the best. The peace and quiet of this place attract many looking for a home, and the sister welcomes any who pass.
A land of beauty and wonder, Lyrarcor is also one of secrets and deception. Though this be one of the most holy of lands, seeing as it is a home of a Versai Sister, there is also a lingering darkness that hovers between the peace and serenity of this land. The borders are protected by a thick line of trees, evergreens, and though the majority of them remain the normal scented emerald all year round, there are a few scattered amongst them that are charred and skeletal, with not a single spot of green on them. Most animals tend to avoid these few trees, though none can give a proper reasoning for it, even to themselves. Leading away from the trees are multiply paths, maze-like and tricky to maneuver through the thick, tall jade grasses that jut out from soil rich in nutrients. For someone who does not know their way around, it can be chaotic and confusing, though at the same time mesmerizing; a lot of the lost and weary souls that come here uninvited get so lost that they are never found again. Some say they eventually find their way out, since there is no evidence of them perishing because no bones litter the grounds here, while others claim that they took an unintended swim in the cool and crisp waters of the spring fed lake that occupies the western side of Lyrarcor. What makes this lake so intimidating is, though the waters are crystal clear, it is impossible to see the bottom and therefor impossible to judge how deep the water truly is. Around the edges, the water is no deeper than chest height, a bit higher on smaller horses and dangerous for foals. However, if you dare to venture more towards the center, you may suddenly find yourself dropping far below the surface of the lake.
Oblivion is the definition of a near perfect land, but it is still a challenge to live here. It lies along the outer edges of the high lands and is backed by a mountainous ridge on two sides and forestry on the opposite borders. Pine, fir, and juniper trees make up the dense population of the forest and also creates a sturdy barrier to deter unwanted visitors from entering the land. The canopy of trees also provides protection from the bitter storms and raging blizzards that frequent Oblivion. Grass can be found beneath the ever present inches of snow on the ground but you may find a few extra blades near the thin gray blue river that divides the land. The river is fed from a spring that lies within the rock of the mountains and it spills over the edge in an icy waterfall all year round. Here, the average temperature is below freezing which is why the snow never really leaves. It's almost as if the other seasons are oblivious to the land's existence. Also, if you're not attentive within the confines of Oblivion, you may become oblivious to the rest of the world, too.
The land is surrounded by beauitful mountaintops which are beauitful coated with silver blue rocks. The tips are covered with light snow during the winter and cold months. The meadow that lies by the mountainside are pure green, clovers grow here to during the spring and summer, which is your every dream paradise. If that wasn't enough a flowing natural brook, that are filled with minerals that are good for you, from the great mountaintops.
The Barrens are the parts of "The Outlands" which do not belong to just one brother. All Brothers, and their herd members, may wander through the Barrens. Choose your fate wisely or it will be your last.
An icy chill spreads over Phantasmagoria in the inky intangible cloak of the night, only to thaw out by the eager touch of dawn against the emerald stained terra. Everything is surreal here; a dark's haven, which is why when Romeo came 'pon the terrain he named it justly.
A wide lake lays within the middle of the land surrounded by reeds, and a few apple trees with a sparse amount of fruit, yet the lack of fresh fruit is clearly replaced by the crystalline depths of the waters, even though the stream feeding into the mouth of the lake is quite dangerous to the unsuspecting. Steep canyons mark the entrance of Phantasmagoria, and the only exit is the one in which you entered, making the place a near prison, yet a secluded area to those who reside within.
A cracked outcrop of rocks marks the area where the slaves are led, and which in the middle of the night many can here the haunted, tortured cries rent through the amosphere in a chilling melody. A certain despair lays over the land, and envelopes the light of heart. A steep valley offers shelter from the blistering winds that come from the forest 'pon the south end of the harem. The foliage is much too dense for a proper escape, but makes a good place to get lost for any wanderers who do not know the lay out of the land. A swamp lays within the middle of the forest, awaiting a victim to suck into it's depths.
Where there is cruelty, there is sanctuary, and with this, the canyons offer many caves for shelter, and many places to hide from predators. The lake never completely dries up, but does at times, become oily with an unknown substance. Could it possibly be the rusted debris at the west edge of the lake? Some plants are poisionous, so be aware, and be cautious when traveling within this hellish wasteland, for if the terra doesn't kill you, you can bet that Romeo will.
These lands are quiet and look quite barren, but in all reality, they are not. The green tree's that climb the side of the mountain block every equines' view of the long sanding Castle named, Neushwanstein. The green foliage that surrounds the castle is a mixture of fern's, tree's, bushes, shrubs, grass, moss and of course, more and more tree's. But instead of the green vegetation looking green, there is a blue tint to everything. The sky is constant, pale blue, royal blue, and aqua blue color. On the right side of the mountain, an icy stream runs up it. Starting at the base of the mountain, and actually going up to the top, which is quite unusual. Following the main dirt path up the middle of the mountain, there are tons of baths branding off, and they are all well worn down to make it look like they lead to some where important. In all reality, most paths don't go any where but dead ends and traps. A few of the more deadly ended paths go off the side of the mountain. If you manage to reach the top of the mountain, the large Castle looms a head surrounded by a thick mist and fog. The mist and fog almost make the castle seem eerie. The mist surrounds the Castle with one the peaks sticking out at the top. Entering the main door of the castle, there are many different hallways. Each hallway lead some where. Some lead tot he slave cels, other's go in mindless circles. And if you are truely lucky to choose the right path combinations, you might end up in the king's personal quarters, whether that is a plus or a negative, you're going to have to find out for you're self, if you dare to do so.
The wasteland is consisted of a mass of desert. Here the sand is a dark, deep crimson color, and seems to stretch for miles on end. For those that are not accustomed to the heat, it can be an extremely harsh travel, as the wind seems to constantly blow sand around the landscape. In the center of the lands, massive crimson stained boulders. There are tons of trails that lead into the boulders, though without the proper knowledge you will merely get yourself lost within the many mazes that surround the landscape.
Once on the correct trail you will end up in a small tunnel, which will lead you into the hidden oasis within. Completely different from that of the desert outside, the wasteland was named to hide its true place of rest deep within the heart of the boulders. The grass is lush year round, and the water is crystal clear. There is a patch of trees to the south end of this mile long and two mile wide oasis. Here is where the lead keeps the herd hidden, away from unwanted eyes.
Wide open landscape cloaked in a sea of long vibrant colored grass swaying in the relentless stormy air. Dark grayish blue clouds forever shrouding the blue skies. Short flood water a smooth carpeting to the green realm. Mountains and forestry surrounding the bowl like plain. An uncanny tumble of oblong rocks lean on one another in the center of the landscape, circling a small opening with a huge gaping whole that has a ramp of smooth stone leading into the dark cool depths. After moments of wandering deeper into the gullet of the earth you reach a wide domain. A huge hole in the roof with over grown shrubbery all around, shines pale light into the cavern. Moss grows abundant around a dribbling stream of water creating a shallow pool in a smooth dip of the rock. Beware for most of the plants that grow here. They are exceptionally deadly if consumed. Only strips of lime colored grass has been deemed safe. Where light from the hole does not shine and lining the rest of the ceiling are peculiar glowing worms looking like green starlight through out the place. More tunnels branch off from the main room, but be careful with your curiosity. You just might not be able to make it back out.
A group of buildings stand in the dense forest that surrounds it, its windows shattered, its doors left on hanging hinges. To the north of it, the ocean caresses the horizon, lapping at the white sand shores. To the south, the forest increases in darkness, captivating secrets and monsters to disgusting, fearful to behold. The land itself itself holds the remains of an asylum complex from the 1920s, its art deco interiors faded and the paint falling off the walls. The complex itself consists of the main hospital, a psychiatric outbuilding and mortuary. The buildings are all in a state of decay, some worse than others. The entrance to the main hospital is grand, something from a twisted fairytale. Ghosts wander the halls and the wailing of the deceased can be heard most nights. Something a little more sinister resides here than the history and the ghosts. A surgeon, a destroyer and a patient. All buildings have at least four floors and endless miles of corridors. All the original fittings are still in place, documents, x-rays, surgical equipment are exactly where they were left, as if the occupants picked up and left suddenly.
Welcome to Forbidden Caverns, home to Snake Eyes, otherwise, your worst nightmare. Forbidden Caverns has a massive cave system, leading some to their deaths from falls, starvation, and thirst. Others are driven mad from getting lost. The weather here is almost always stormy. The members here willl be lucky to see one day of the entire year that has the heavens dyed blue.
Heavy rain fall is guaranteed just about every other day, flash floods often sweep equines off their feet. Only the smartest of equines can reside here, knowing what spots to avoid, what spots to go to.
The jail house holds all the slaves, cover your ears, for there is constant shouting and screams of agony. Wolves patrol the land with Snake Eyes, often finding poor souls to take and feed their pack with. Snake Eyes take the ones he finds and keeps them as slaves. Beware upon intruding this land, for it may be the last land you ever set foot upon.
The days and nights are split in this land, each almost lasting 181 a piece. The daylight time is fine and peaceful, but hazardous if you don't watch what you are doing. The night life is freezing cold and there is always a heavy population of snow on the ground, along with murderous animals. You have to watch for the sand pits that hide in different locations around the year. Any small green forest located in the desert have many carnivorous plants located in them, that cause a hazard as well. The desert sand is a silver white color that could blind you if you look at it wrong in the day light as well. If you travel deep into the land you find out the sand turns into sandstone and forms a cave. The cave leads you under ground and threw tunnels, until you reach an inside land of green pastures with soft dirt and fruit trees. Not many equines are permitted to go into the land of green. Most have to stay in the sand in their own sandstone caves or in the tunnels. All of the tunnels and caves have springs that keep them warm and that bring water to the herd.
Post here to be judged and go to where you are meant to go. Follow the form. Not every equine that dies will become a ghost, and God or Satan will decide if it does or not.
This is where equines that have been judged to go to heaven will go. This land is lush and green and any equine living here seems almost weightless. the days are long and the nights are short.
This is where the equines go that have been judged and sent to hell go. This land is charred and very hot. Cliffs tower over the land and surround it, there is only one way in and one way out. Once here you may not leave without Satan's permission or you risk the wrath of Satan.
Out the ground, their lie plants pleasing to the eye and good for food. In the middle, the tree of life and the tree of knowledge of good and evil. All over is a garden, filled with flowers. One river flowed out of Eden where it divided into four rivers. Each River, lead into a differ world. One for Utopia, one for hell, one for present time and another for past. Each equine can have access to these realms. However once they reach Eden, their powers are none. The dead pass on with these gates and after their fate is decided, Angel or Minion will lead the way. All created equal. Only God and Satan give permission for those to pass into the realms. No attack can be played here; all are safe within its walls. It is here all equines can speak, no matter their fate.
Something out of control lives within this relm. Pestilence is in the air, war has killed all kings. Famine will take control and Death will come. If you think Hell is bad, try this place. Host to all equines worst nightmares, even for the Gods. They dare any to enter but there is not much of a chance you will get out.
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Total Topics: 2,169 - Total Posts: 9,739 Last Updated Topic: Abandoned by Phrax (Today at 5:38pm) View the 10 most recent posts of this forum.
March 30th, 2012
It's starting to warm up to spring! All the horses are beginning to feel frisky at the warm weather headed in. You can officially start shedding out!
Updates
Hey everyone! Another update; we have April OTM's going on right now until May 4th so hurry and vote! Also, the Dark Queen Auditions have been re-opened until May 5th! There are also Afterlife Auditions going on and they will end on May 9th. last but not least, there is an Advertising Contest for points going on. If you have any questions, please feel free to post in the QCS board or PM a staff member!
4/27/12 - by vin
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credits
Banner image by Shorty aka jen-countrygirl.deviantart.com
Image edits and skin by andromeda aka kalz23.deviantart.com
OTM and Staff banners by Tally aka loopie2008-stock.deviantart.com/ wild equines is the property of Creator. All it's content belong to the creators of that content. Do not steal from wild equines. All images on the site are to their rightful owners. Coding for the skin came from various members of slightly insane and proboards support. original CSS belongs to charoum.