Administration |
General |
All Things Characters |
Land of the Free |
Light Lands |
Neutral Lands |
Dark Lands |
The Highlands |
The Outlands |
The Afterlife |
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Rules & InformationAll rules and information about Wild Equines is available here. You must read these rules before creating a character. Sub-board: Announcements |
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Canon Character Information by aliyaah Jun 11, 2013 17:19:54 GMT -7 |
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Administration BoardsHere you'll find a couple of important boards relevant to the site - polls, contests and auditions, questions and comments, etc. Sub-boards: Staff Lounge, QCS, Polls, Contests & Auditions, Games for Points |
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is my laptop just being a derp or... by fishtail ♥ Jun 19, 2013 15:40:54 GMT -7 |
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Mentor BoardsHere is where you come to ask for help, whether it be for your roleplaying skills or your manipulating skills. You can request anybody to help you by first pming them, otherwise post open here and anybody is welcome to try and help you out. Sub-boards: Roleplaying Mentoring, Graphics Mentoring |
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The ArchivesAny old or dead posts will be moved here. They will be locked. PM a staff member if you want to place one here, or take it out. Sub-boards: Lounge Archives, OOC Archives, IC Archives |
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Advertise and AffiliateIf you wish to advertise, then this is the place to go. You may also provide us with a banner and code for your site so we may put it up. Make sure you post in the right sub board or your post will be deleted. Sub-boards: Affiliate, Accepted Affiliates, Advertise, Linking Back |
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CIMORON ISLAND: ORIGINAL HORSE RP by Henley(member) Jun 18, 2013 23:51:34 GMT -7 |
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General BoardHere is where you can come to discuss anything, located in side are the welcome board, rp and plot boards, entertainment boards and others =] Sub-boards: Welcome Board, Entertainment Board, Plots & RP Search, Help Board, Support Board |
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Absent BoardPost here if you are going to be gone for any certain amount of time. Activity checks will be held at random, so post here so you do not get deleted. Also post here if you are quitting. Sub-boards: Poofy or Unsure, Gone, Hiatus, Quitting |
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Graphics BoardHere you can find our art studios. If you are in need of a picture for your character, look here. Sub-boards: bona fide studios, Flightless Studio, Negative Designs, Rooster Lovin' Design's , Super Ava Graphics, Warrie's Studio, Bawlpointe Ink, Promiscuous Designs, Dreamvalley Studio, Zombie's Crypt, Trinket's Designs , Lucid Studios, Little Fox Studios, Dino Graphics, The Okt-oh-Pai, The Lazy Rex, vintage studios., Cell's Gift Shop, corrupt studios, Birna's Summer 2013 Studio |
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WE Points StoreHere is the store where you can spend your WE points. There are many different prizes, each with a different cost. Sub-boards: Ideas for the Store, Purchased Products |
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| Board | Threads | Posts | Last Post | |
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Take a BreathHere is where you will create your characters. You must read the rules to make sure that you have the secret word, otherwise your characters won't be accepted. Sub-boards: Accepted Characters, Character Archive |
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Log BooksYou can posts your character logs here after you have made a character to keep track of them. Do not reply in other peoples log, it is rude. Keep all of your logs in the same thread. Sub-boards: Tracker, Log Archives |
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Adopt A CharacterPlease post the stats of the characters you no longer want to RP so that someone else may adopt them. |
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CemetaryThis is where you will go when you want to kill off characters that you no longer have muse for. The form will be provided inside along with more information! Sub-boards: Frozen, Cemetary Archives |
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StealingThese are the stealing grounds. Stallions and mares may come here to make a riddle in an attempt to steal another horse. Sub-boards: Successful Steals, Unsuccessful Steals |
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Land of the FreeInside are the landscapes where equines come to mingle in peace and sometimes not so peaceful. Inside are the several lands were different alliances can make themselves known. Careful where you tread, not everybody likes everybody here. Sub-boards: Unclaimed Hearts, Bachelor Lands, Iosis Lake, The Open Plains, Dimato Meadow, Opaque Beach, Kular Valley, Kunipar Cliffs, Femiet Beach |
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Tulor WoodsHere is where equines who have decided to mate come to find out the outcome of their babies. word! |
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BattlefieldHere, the land of the battlefield is nothing but desert like sand. The land is charred and cracked from the lack of moisture, though when it does rain, it pours horribly here. The land extends to Tulor woods to the north and the free lands to the east, to the west you will hit the beginning of the normal lands, but to the south you will smack into a cliff, one where bones of those who died before here, lay scattered and sun dried. Here equines come to battle for land, horses, or what ever their reasons. Make sure you follow the rules and the form! Sub-boards: Judged, The Colosseum |
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Disaster and RewardsAre you running out of muse? Do you feel like roleplaying is more of a chore then it is fun? Do you need something to spice up your herd life? Well, here is your answer. The Disaster and Reward board is back! You can find all the rules and information inside. Sub-boards: Disaster in Progress, Disaster in Waiting, Disaster Archives |
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Rain Forest BeachJust take a step into this wonderful land and you'll feel like you're in heaven. The clear blue waters stretch out as far as you can see, lapping gently at the cream-colored sand. Where the sand ends, a rainforest begins. A slight mist is always falling from the sky, and heavy rainshowers happen at least once a day. You may seek shelter from the rain on the beach, or inside one of the many caves, whose ground is covered with grass. The smell of rain is always present here. Be careful, you might not want to leave. |
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Sunset ShoresHazardous rocky mountains barred off the west and east sides of the land, stopping anyone and everyone entering the land on those sides otherwise it would mean death for them. The shore is located in the southern end of the land, cutting off all the other lands from that side, allowing none to enter. In the northern part of the land lays a thick forest, enclosing the only entrance to the land, many equines will spend a long time weaving through the thick foliage, giving the king of the land time to become aware of the creatures presence before it reaches the herd. In the middle of the land lays a large pond where the herds fresh water supple is located, small and medium caves protruded from the mountain sides at the bottom, providing good shelter for the herd. Despite all that however, the land is well known for it's beautiful sunsets that light up the sandy beach and the shores, different hues dance across the sky and the waters surface, making them beautiful, mystifying and romantic. Sub-boards: Mountain Lake, The Cookie Factory, Sunset Pond, The Badlands |
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Opalescent HarborFollow the coast for long enough and you will find a very large, half broken, dock. Back in the day it was a fully functioning and busy harbor. Now it lays dormant and quiet with only a single boat that still calls this place home. The side of the boat reads S.S. Opalescent in faint lettering. The boat no longer floats in the water but leans against the strongest part of the harbor where the water no longer reaches. There is a large hole at the bottom of the ship under the shadow of the large dock. If you walk past the boat on top of the dock you can look down into water that is crystal clear. It is a great place to look out over the horizon. Off the beach and off the dock and you will find a treeline of lush and tropical trees. The forest is not thick but it can still provide shelter during rain storms. There are small ponds scattered here and there that are surrounded by green bushes and lush grasses. |
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Gray Pine ValleyGray Pine Valley remains true to its name. The land dips into a lush valley lined with pine trees that have an ashen gray appearance like that of pines in the winter. Surrounding the borders is a thick forest to keep the outside world exactly that, out. Somewhere deep in this forest, overlooking a rocky outcrop, is where the ruler houses himself when he is not overseeing his lands. In an unknown location, is a system of caves that could hold at least two legions in times of war and protection. Around the land, jagged rocks and cliffs jut towards the sky beyond the forestry, creating an impassible barrier on all sides of the land except one. Gray Pine Valley can only be entered through the thicket of tall grasses filled with briars and thorny bushes. Anyone who does not know the hidden entrances cannot pass into the land except through these briars and thorns. It's a natural deterrent of predators and keeps the land safe from wolves and other carnivorous beasts. It is also a deterrent to anyone trying to get into the land but if they can manage to do so, there are great rewards for their success. The valley is filled with lush grasses that can be easily found under a thin layer of snow in the winter time. During the warmer months, the temperature never rises above a nice seventy degrees. Not too hot and not too cold for flora or equine. In the center of the valley is a river bed that snakes its way throughout the territory and provides an adequate water source for anyone living there as well as the willow trees that line its banks and provide ample amounts of shade. |
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Montagne de MortMontagne de Mort is framed in an intricate web-work maze of plants that create a foliage roof and blots out the sun. The brightest it ever gets is a dimly dappled gray-gold during the peak of the day. Night time is incredibly difficult to navigate by until the fireflies come out. There are a heavy abundance of flowers, mostly tropical. Once you make it through the maze the lands thin out to a lighter, less dense but still well canopied forest of tall, tropical trees with a steady incline towards the center. Halfway up the mountain that is it's name sake are numerous small, moss-covered entrances to large, dank caves that lead to a central cavern. This cavern is incredibly warm and uninviting in the summers but a perfect home in the winters as the deep belly of the mountain is an active volcano. The cavern floor is the roof of the volcano, meaning the entire central cavern is well lit during the day due to the wide mouth of the mountain top. The walls are covered sporadically in lichen, mosses, mushrooms and various other luminescent organic matter. |
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Sacred Springs ValleyA large green meadow surrounded by thousands of large aspen trees. Leading into the aspen forests lays a dirt path that has been walked on many, many times. The path, itself, leads straight through the forests and on to a smaller clearing deep in the forests. Within the clearing, a large majestic lake sits nestled within the Earth's surface. Along the southern end of the lake stands a large waterfall, refilling the lake with pure water, every time. Mist sprays off of the cascading falls making the air around it seem highly mystical and magical. Sub-board: Cliff Town Ruins |
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Tremala WoodsSome parts of this wood is covered by pure darkness, this is where the taller trees live and block out the sun. While there are other parts of the Tremala Woods that are small clearings that allow sunlight to cover the floor. Many trees of many sizes thrive here, but most of all a herd of equines call this their home. |
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Shadow CanyonThis is a place that seems to have escaped time. A land rich in food and water, guarded on three sides by a huge cliff and the other a lake that seems to go on forever fading in to the distance. There is only one way to enter this land and it is a small path along the shore of the lake with the cliff wall towering over you. Now this path is by no means hidden or secret, but if you are not looking for it you may pass it over as nothing. A little way down this path the cliff wall turns away and the path becomes wider until you are in view of a huge meadow. On the far side is a waterfall that pounds into the lake. In the early mornings a light fog clings to the curves of the land until the sun is seen over the top of the cliff where it burns away the fog. When the sun sets it is quite a long time before the moon takes it place so nights can be somewhat dark for a time. A peace seems to lay over the land as if nothing bad could or would come to this hidden retreat. Sub-board: Rainbow Canyon |
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Hidden ParadiseThis is truly paradise, there is fruit which are edible for the herd throughout the year, so there isn't a big chance of starvation. About a mile away from the main meadow is a small orchid where apples grow, a delicious treat for any equine. There are also two small natural brooks which are dangerous to foals during the misty weather and during the winter months,So that area should be avoided at all times by unsupervised foals. Plenty of rainfall, thunderstorms, and sunshine during the spring and summer, while in the winter the land is completely covered in snow and bitterly cold. This land isn't like what it's name suggests, it is pretty dangerous and only the strongest members would survive the cold harsh winter months. Sub-boards: Copper Cove, Warhorse Valley |
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Permafrost ValleyPermafrost Valley is a mildly cold place. The weather isn't too cold but isn't to hot for the snow to melt. There is snow on the ground but yet the place seems to be lush with green at the same time the only time the green is hidden is during the fall & winter months. The land has a sparkling white luster to it and it always seems to be just right during the daylight hours. During the night hours you best find somewhere warm to stay, for you can freeze to death. Sub-boards: Twilight Cove, Emerald Kingdom |
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Guardian RocksA land guarded on two sides by tall cliffs, both with flat tops, covered in lush grassland. Down below the cliffs lays a thick forest, filled with old, thick trunked trees, oaks older than a few hundred years. The ground of the forest is covered with dark green moss on top of soft dirt. Sunlight breaks through the gaps in the tree tops to light the way through the trees. The treeline thins as it comes closer to the edge of the crystal clear lake. Grassland replaces the trees on the approach to the lake. On either side the faces of the cliffs are home to caves that go deep into both bodies of the cliffs. Standing on the shore of the lake, it seems to go on forever, the crystal clear water seems to merge with the skyline in the distance. Sub-board: Cooper Creek |
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Hermoso
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The Haunted BattlefieldIt is dark here. And cold, very cold. The whole land seems to have a way of seeming empty and yet full at the same time, with dead and blankened trees bent nearly in two and yet, even though they are scarred and about to snap at the hinges, they are still standing. This is a place that still feels very much alive once you get past all of the ashes and dust and the scent of decay and death that hang over the place like a sick perfume. It is something that the devil would wear, or perhaps, the finest demons of lust, vanity, and destruction. Every inch of the lands is covered in a thick layer of dust and ash, with some even swirling around in the air like some twisted form of art. Skeletal remains of humans and other various creatures -- like dogs, cats, horses, and everything else -- are scattered around haphazardly. They are in the woods with circle the area, they are laying out in the open, and some are even still in the buildings that have somehow managed to keep standing. Most of the buildings are nothing but ruins now and the few that remain are in no shape to be entered. They could fall at any second but somehow they managed to survive the deadly blast that went off here a couple decades ago. Bombs do not mix well with volcanos, although the only thing left to worry about now is the volcano that still stands right in the center of The Haunted Battlefield. Lave still slides down the monsterous montain but it all flows into the lake and the river that surrounds it. The water is never cold and it never freezes and though it may not be the healthiest thing to drink, it's all that those that call this place home have. The only food here grows along the river's edges -- short but edible pieces of grass. Most believe this place to be dangerous, haunted even, but that doesn't matter. After all, if you can find beauty in even the darkest of hearts, why not find beauty in even the darkest of lands? This place is beautiful, if you're into the whole haunted screams of the dead thing. And every once in a while Sub-board: Ever Clear |
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Lachlan BreckA large forest circles the entire land and right in the middle is a massive clearing where the herd lives. In this clearing are numerous caves and pathways. Many streams flow across the lands along with a waterfall at the far right of the land aside the largest cave in the lands. Inside this cave are plentiful diamonds and crystals, which cause the whole cave to glow. Lush grass grows in this land along with many tree's for food and shelter. Food shortage is not a problem here. Sub-boards: Black Sand Boardwalk, Teuflisch Cove |
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ParatasWhen any equine other then a dark steps onto the land of Paratas it may seem like a wasteland. To the darks it truly is a paradise. A murky lake lies directly in the middle of the terrain in a small valley, no one should ever touch their lips to the aqua fore it is filled with poison. A type of tree which only grows near this lake blooms every summer with crimson colored flowers that fall into the lake and make it toxic. Surrounding the poisonous lake are rolling hills covered in dead, knee high grass that may seem like a poor source of nutrition, but actually taste sweet and succulent. Since the herd can't drink from the lake, they drink their fill from one of the two streams that run through the terra. Small clusters of trees spread out across the land, and are the main source of shelter from the many thunder storms that the herd comes across. The real attraction to Paratas is not the beautiful, yet toxic flowers it is the sunsets. Unlike any other place, just as the sun begins to say its good-byes a magnificent collection of blues and dark purples swim across the sky. The uniquely hued sunsets are made even more prominent during the winter months when the contrast between the white blanketed ground and the dark colors spread out across the sky is absolutely stunning. The spring and summer may not be as visually beautiful as winter, but they have their own attractions as well. When it comes to be mid-spring and the knee high grasses have started to grow, deep purple lilac bushes along the edges of the forest bloom and fill the air with a sweet, intoxicating aroma. Then when spring gives way to summer dark crimson lilies dot the meadows and attract flourescent colored hummingbirds. These seasonal attractions have their downfalls as well. The lilacs and lilies are just as poisonous as the trees surrounding the lake, injesting one flower could lead to a slow, painful death. And the hummingbirds that migrate to Paratas during the summer months, are not shy and docile as most of their species, if you get Sub-boards: Hipo Hermosa, The Ruins, Aithusa Clearings |
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Hells Hole To enter Hells Hole, you have to have good agility and stamina. Located deep in the heart of the massive forest, you have to move through the landscape. As you make your way higher, you will start by passing through the thickets of Cedar trees and Oak brush, good luck making it through the underbrush without coming out scratched. As you pass up, the greenery begins to turn into Aspen trees, in which you have to find the single trail that will lead into the entrance of Hells Hole. Good luck keeping the right trail if you don't know, for many dear and bear trails mark the landscape all over. The entrance to Hells Hole is a step, rocky trail down, opening up to a small clearing. You have to cross the black looking river to get into the landscape, before you climb higher. Hells Hole is named for a reason, for the mountain is surrounded by Aspen covered mountains, deep in this heart of Hells Hole, the mountain is covered in Pine and Fir trees, leaving you with darkness a lot of the time. Though on the south side of the mountain, away from the entrance there is a large meadow, where the black river shallows enough to see through it. The meadow is the major place where the herd to live. Sub-boards: The Whore House, Fading Creek, Forbidden Ruins, Open land |
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Terrível BelezaTranslated, it means 'Terrible Beauty'. Like the name, the rolling hills and crystalline river are a sight to behold, even though the grey-dusted sky and light fog gives an air of mystique to the perfect landscape. Many plants spawn in the fields and mountains including the typical nutrient-rich grasses and stunning flowers. Woodruff, a sweet-smelling and small white flower, grows in tight groups in fields and at the bases of tall oaks. They are poisonous if eaten frequently, and the sight of them is often consumed in the mist. Alongside them grows poison ivy where the trials reach thicker terrain, although apple trees bloom seasonally as well. A broad, perfect river cuts through the center of the lands, and although relatively shallow, it has a rough undertow which could be hazardous for young foals or weak equines. Swimming in the deepest parts of the current are a variety of fresh-water fish including trout and unfortunately a snakehead or two. Besides the occasional carnivorous fish and undertow, it is the best source of water the land has to offer. At the boarders of the land, the valleys and hills turn into small mountains, tall and green while their bases sink into the ever-present fog. Living on these hills are, of course, a variety of small rodents including squirrels, weasels, and mice, which become targets for the hawks that circle on the rare clear day. In the thicker forests it is not uncommon to spot deer sleeping in a thicket or even a foraging moose. However, after sunset the forests become more dangerous. Predators such as wolves and coyotes usually keep to their own boundaries unless driven by starvation, but black bears travel through at their own free will. Shelter is offered by spacious caves littered throughout the lands, and most are unoccupied. For dark lands, even despite the fog, they are not cheap and stereotypical. These lands are a true chunk of untamed wild in all their beauty and splendor, and being untamed means there will be dangers and hazards that will be the price o Sub-boards: Edynn Peak, Warlord's Stronghold, Amaryllis Valley, Dämonische |
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Dark WoodsDark Woods is just that, a dark wood. In these woods all manners of terrifying creatures can be found, and one would not want to be caught here alone, lest you never return. In the midst of these woods, there is a small clearing, an ideal gathering, sheltered on either side by dense forestry. Through this forestry runs a deep, wide river. In some parts, the river runs fast, and is a torrent, in other places it is nearly stagnant and disgusting. Every night, and most of the morning, a thick fog descends upon this forbidding place, causing the dim moonlight to be all but blocked. With it's many twisting paths, and dead ends, it is fairly easy to get lost here. Sub-boards: Lujuria, Hidden Caverns, Devil's Drop, Ice Range, The Labyrinth |
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Pendle Island
Sub-boards: Deathly Hallows, Ra Königreich, Hrozba, Devil's Tranquility |
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Carnevale LetaleCarnevale Letale isn't your stereotypical bone-scattered dark land. That is purely because all of the corpses are piled elsewhere. Most of the land consists of a large white city that resembles something from the entrance of Utopia, despite the fact that a few of the buildings are ruined and tattered by the elements. The only thing that twists it into something terrifying are the mysterious blood stains lining the ivory streets along with the occasional corpse that someone neglected to get rid of. In the middle of the city, there is an old carnival set-up with colorful decorative flags strung from roof to roof, skeletons of human contortionists twisted into strange angles, jesters, clowns and other carnival freaks. The white city seems a wicked beacon of light in the otherwise dark kingdom. However, there is a towering monstrosity in the eastern corner of the city. It is an old morgue, likely to be hundreds of years old. That is where all of the bodies are stored and where the most violent crimes take place, committed by the queen. It is several stories high and very, very dark against the backdrop of the alabaster city. In the northernmost part of the city towers a castle that looks like something from a fairytale book. It is almost as beautiful on the inside. Though dusty and ancient, the inside of the castle is still just as glorious as it was when it was first built. The walls are marble lined with gold with red curtains accenting each window. The seemingly sky-high ceilings are painted with intricate art, much like the Sistine Chapel in Rome. Except instead of angels, these paintings depict visions of hell and gruesome torture, painted with the delicate hand of a masterful artist. The castle complete with a throne room, a treasury and several lavish rooms. There is a dungeon in the basement of this castle where slaves are kept. The castle garden is not made up of flowers like most gardens are. This garden if made of bones. Skulls perched on femurs, ribs forming decorative gates around the Sub-boards: Escritura Averno, Purple Fields, The Zoo, Pandemoniac Ridge, Dolatutuil Saulago, Hell |
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Versai GroundsThese genuine parts of the Highlands belong to the sisterhood of the Versai. All are welcome in these lands, should they require something from the Versai, but tread lightly. The sisters can be secretive. Sub-boards: Versai Information, Lasda, Velrumn, Mersa, Charem |
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RosemondeLet not it's name deceive you. Here lays a vast open canyon, far from anywhere else. It lays in the center of a cold tundra, but, however, the canyon is barely effected by the weather that passes. Not many of the aimless come to the canyon, for it's size and climate are not for the weak or lazy sort. The canyon's rock is a deep bronze and ruby colored sort, and it is smooth and weathered. The foliage that lay within resides down by the river which runs down the center of the canyon, and wide, yet shallow piece of water. It contains a sort of valley that contains lush grass and trees, a great paradise to all. The sister that lives within the canyon is the only soul that knows the path down to the river however, but she can usually be found strolling or by the entrance of the canyon walls. In here, there are many crevices and nooks where creatures come at storms or at the night to provide shelter. The temperature is always at it's neutral, never too hot, and never too cold. The only other creature that live here are some smaller creatures; birds and such. The seasons always come lightly, for winter gives a slight snowfall, and summer receives a quaint sunshine. The springs and autumns are where the canyon's beauty shines the best. The peace and quiet of this place attract many looking for a home, and the sister welcomes any who pass. |
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LyrarcorA land of beauty and wonder, Lyrarcor is also one of secrets and deception. Though this be one of the most holy of lands, seeing as it is a home of a Versai Sister, there is also a lingering darkness that hovers between the peace and serenity of this land. The borders are protected by a thick line of trees, evergreens, and though the majority of them remain the normal scented emerald all year round, there are a few scattered amongst them that are charred and skeletal, with not a single spot of green on them. Most animals tend to avoid these few trees, though none can give a proper reasoning for it, even to themselves. Leading away from the trees are multiply paths, maze-like and tricky to maneuver through the thick, tall jade grasses that jut out from soil rich in nutrients. For someone who does not know their way around, it can be chaotic and confusing, though at the same time mesmerizing; a lot of the lost and weary souls that come here uninvited get so lost that they are never found again. Some say they eventually find their way out, since there is no evidence of them perishing because no bones litter the grounds here, while others claim that they took an unintended swim in the cool and crisp waters of the spring fed lake that occupies the western side of Lyrarcor. What makes this lake so intimidating is, though the waters are crystal clear, it is impossible to see the bottom and therefor impossible to judge how deep the water truly is. Around the edges, the water is no deeper than chest height, a bit higher on smaller horses and dangerous for foals. However, if you dare to venture more towards the center, you may suddenly find yourself dropping far below the surface of the lake. |
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Whitelighter Tops
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Imperial Plateau Rolling lands dotted by rock, and swaying with long grasses. The sea of rolling shoots constantly dance in the restless, sea breeze. The lands are vast, but not endless. Surrounded by walls of rain forest paradise and near the lasting, limits, it falls away into Carribean ocean. Resting near this looming cliff, are temple ruins strewn in vines. This is the resting home of the Versai brother and his harem. The ruins reach into the forest where the most sacred, of herd property, resides. Many predators stroll through this Terra, but the most common are Panthers, Tigers, and wolves. Do not be caught in the forest alone, or risk being a helpless meal. Do not wander the plains at night, or risk being the dinner of canines; however, this region may be beautiful, it is unlike a Light's lands. A macabre vision of murdered horses lays at every corner. Anatomy bone, structures, hang from the trees as gruesome garland. Visceral remains stain the grass. These are the relics of dark-hearted killers. Remnants hung as warning banners to the darks. The lord of these lands, tolerates no dark and although his temple ruins look mysterious, and play a deceiving, historical magnificence; under their stone foundations - built as a basement - are dungeons where he snares his trials. Beware darks. You may have just met your match. |
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Versai LandNestled behind a large valley is the terrain referred to as Fulgencia, meaning "glowing or giving off light." This lovely place is surrounded by large beautiful trees and is abundant in lushious grass and flowers. Back in the very far side of the land is a wonderful waterfall which supplies the water for the terra. Fulgencia fulfilles it's name to the T; it is almost always bright in this area, though the storms and winters can be a bit harsh, which is why most take advantage of the few caves that are scattered throughout the land. Once you enter Fulgencia there is no returning though, so either you are with us or not. Make your decision wisely for if you are against us you need to watch your back continuosuly. Fulgencia does not accept intruders kindly. |
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Servo VeniaBeneath the shadow of a mighty mountain range lies the vale of Servo Venia, a land of peace and beauty that is virtually untouched by any and all evils. Surrounded on all sides by beautiful ice-capped mountains, the valley is protected on all sides, with only one way in and one way out through a dark and foggy mountain road that only the brother who lives here knows. Any who try to invade run the risk of getting lost int he mists and dying of predator attack or starvation. Once past the road however, the world opens up to wide open spaces, tall pines, and a fresh clean river fed by the melting ice on top of the mountains. In the summer, this land is fragrant with wildflowers and fresh green grass, while in winter it is protected from the worst storms by the high peaks that surround it, blocking the wind from bringing the disasters over the open blue skies. It is a place of rest, a place of hope, and under the watch of the Versai Brother who calls this place home, it also is a place of saving grace for all. |
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Versai Land 4Description is Pending |
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Land of the HelkaerThe Barrens are the parts of "The Outlands" which do not belong to just one brother. All Brothers, and their herd members, may wander through the Barrens. Choose your fate wisely or it will be your last. Sub-boards: Helkaer Ruins, Salol, Cyri Cliff, Shari, Caerali Desert, Balys Meadow, Kali |
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PhantasmagoriaAn icy chill spreads over Phantasmagoria in the inky intangible cloak of the night, only to thaw out by the eager touch of dawn against the emerald stained terra. Everything is surreal here; a dark's haven, which is why when Romeo came 'pon the terrain he named it justly. |
12 | 111 | ||
The MorgueSettled into the back of the Outlands, is The Morgue. The Morgue, really isnt what you would think of a Morgue, nope. The main structure of the land is a mansion. The mansion is old, with creepy tree's that blow back and forth in the slightest breeze, screeching and scraping against the old windows, smashing some of them to pieces at times. The halls in the mansion have cracks running up the sides, looking like they are going to break at any moment, when they are actually safe. The staircase on the other hand, is not. The fragile wooden stairs break if one was to step on them just right. The weather that haunts the lands is daunting and daring. The wind is always blowing, the air holding a cold, deadly feel to the land. The sun very rarely peeks through the dark, black and gray clouds. Darkness constantly cloaks The Morgue, thunder storms are often the 'normal' weather, with lots of flashfloods, and complete flooding. The paths to get to the old mansion are long and tricky, with steep declines and inclines, through thick fog and mist. If one manages to get through the thick fog and mist, then there's always the mansion to face. |
4 | 8 | ||
Halloween TownEvertything starts out just fine. Nothing out of the normal but as you move on you find yourself trap within a dark forest. You keep moving thinking it would end soon but your realize in time that it only gets deeper and thicker. Soon enough you grow tried and think of spending the night. Once all hope is lost of ever getting out you find yourself upon a clearing. There lies an old town. Broken windows and old wood, a few dead bodies lay lifeless. Some fresh and others just bone. The smell of rotting flesh all around you. Right away you think to turn back or to leave but something stops you. Before you can move any feather a equine guide crosses your path. They say you must past three test in order to reach the Helkaer who rules here. Some test will be hard and other easy but once you pass, you have access to these lands forever, unless you double cross its ruler. Once the test are done you find yourself lead to a cave. A dorr marked with blood in the shape of a pumpkin. Forced to enter, the other side takes you into darkness. Some times past and you reach the other end to find a peaceful place. mountains off in the distance, a waterfall falls to your left into a large pond. No flowers but palely of grass to eat. However you can still hear screams echoing and the scent of blood. Hidden away is king's lair. There he keeps his slaves and enemies locked away. It is there that he does his worst and plots most of his evil deeds. If he is in there it best not to disturb or you may come his next victim. A other cave came be found winithin the peek. There is where the herd can sleep and different rooms can be found. Their is plenty to go around, enough for each herd member to have their own. Yet as peaceful as these lands appear to be, there is still many dangers around the corners. So be careful. If you can't hold your own here, than your dead to the world. |
9 | 28 | ||
Toxin Raj
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14 | 94 | ||
Atro CityA group of buildings stand in the dense forest that surrounds it, its windows shattered, its doors left on hanging hinges. To the north of it, the ocean caresses the horizon, lapping at the white sand shores. To the south, the forest increases in darkness, captivating secrets and monsters to disgusting, fearful to behold. The land itself itself holds the remains of an asylum complex from the 1920s, its art deco interiors faded and the paint falling off the walls. The complex itself consists of the main hospital, a psychiatric outbuilding and mortuary. The buildings are all in a state of decay, some worse than others. The entrance to the main hospital is grand, something from a twisted fairytale. Ghosts wander the halls and the wailing of the deceased can be heard most nights. Something a little more sinister resides here than the history and the ghosts. A surgeon, a destroyer and a patient. All buildings have at least four floors and endless miles of corridors. All the original fittings are still in place, documents, x-rays, surgical equipment are exactly where they were left, as if the occupants picked up and left suddenly. Sub-board: Ward XIII |
3 | 11 | ||
Rattlers CoveDescription Dry, cracked earth is what welcomes you into the Cove. Hooves click and clack against the terrain, giving no cushion. Walk too long on it, and you'll surely have bruised frogs by the end of five hours. If you happen to get past the plateau of "Hells Terrain", you will find yourself stepping upon soft, golden sand. The sand is warm to the touch, always, even at night, as if some hidden hot pool of burning coals keeps the temperature at a steady 85 degrees Fahrenheit. The sandy terrain expands, leading you through a hallway of rocky walls on either side. If you keep going, you'll finally exit the Hall of Rocks and come across the Cove itself. Crystal blue waters whisper and babble, fueled by a hidden waterfall only Snake Eyes and a few chosen equines know about. To your right, there is a forest, full of life. To your left, a meadow of such gorgeous proportions, one could live their life there happily. The water is a huge pool, shallow ends, and deep ends, providing water, bathing areas, and swimming areas. There are numerous caves to the far side of the lake. The Lord of the lands will often be upon the hill that overlooks just about everything, and he expects no one to go there except for his queen(s). Palm trees surround the lake, offering little shade to those who reside within the lands. If they want shade, they must go to the orchard, where apple trees, orange trees, and strawberry bushes grow. For being a Helkaers haven, it does not resemble such a cruel place. Until you go to the graveyard, where the dead reside, rotting corpses scatter the area. If you piss off Snake Eyes, he'll drop you in the pit. In the pit lay rattlesnakes, who'll immediately strike, and with each bite, you come closer to death. They will not stop striking until you lay limp and lifeless. The slave cells are guarded heavily, wolves, snakes, and cougars patrol the area, if any one tries to escape, the predators and reptiles get to lay waste to the body. One minute you can be in paradise, but the next you'll be in |
15 | 66 | ||
Tomorrowland
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6 | 17 |
| Board | Threads | Posts | Last Post | |
|---|---|---|---|---|
JudgementPost here to be judged and go to where you are meant to go. Follow the form. Not every equine that dies will become a ghost, and God or Satan will decide if it does or not. Sub-board: The Judged |
3 | 5 | ||
UtopiaThis is where equines that have been judged to go to heaven will go. This land is lush and green and any equine living here seems almost weightless. the days are long and the nights are short. |
6 | 31 | ||
UnderworldThis is where the equines go that have been judged and sent to hell go. This land is charred and very hot. Cliffs tower over the land and surround it, there is only one way in and one way out. Once here you may not leave without Satan's permission or you risk the wrath of Satan. |
8 | 37 | ||
EdenOut the ground, their lie plants pleasing to the eye and good for food. In the middle, the tree of life and the tree of knowledge of good and evil. All over is a garden, filled with flowers. One river flowed out of Eden where it divided into four rivers. Each River, lead into a differ world. One for Utopia, one for hell, one for present time and another for past. Each equine can have access to these realms. However once they reach Eden, their powers are none. The dead pass on with these gates and after their fate is decided, Angel or Minion will lead the way. All created equal. Only God and Satan give permission for those to pass into the realms. No attack can be played here; all are safe within its walls. It is here all equines can speak, no matter their fate. |
9 | 40 | ||
Periculum
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1 | 1 |
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