Wild Equines V3.
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Feb 23, 2012, 7:49am





Wild Equines V3. :: Home
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[ ]Information (7 sub-boards)
Here is where you can find out all you need to know about Wild Equines V3. Please make sure that you read the rules carefully and understand them! If you have any questions about anything please feel free to contact staff or any senior members =]

21171Yesterday at 10:23am
by ` t a l l y
in Member Q & A
[ ]General Board (5 sub-boards)
Here is where you can come to discuss anything, located in side are the welcome board, rp and plot boards, entertainment boards and others =]

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[ ]Absent Board (4 sub-boards)
Post here if you are going to be gone for any certain amount of time. Activity checks will be held at random, so post here so you do not get deleted. Also post here if you are quitting.

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[ ]Graphics Board (11 sub-boards)
Here is where you can come to request a picture for your character. Each person gets their own person board for their shop so please make sure to follow their rules!

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[ ]The Archives (3 sub-boards)
Any old or dead posts will be moved here. They will be locked. PM a staff member if you want to place one here, or take it out.

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[ ]Advertise and Affiliate (4 sub-boards)
If you wish to advertise, then this is the place to go. You may also provide us with a banner and code for your site so we may put it up. Make sure you post in the right sub board or your post will be deleted.

9397Yesterday at 11:09am
by NYUMBANI ADMIN
in NYUMBANI || brand new ...
All Things Characters
[ ]Take a Breath (2 sub-boards)
Here is where you will create your characters. You must read the rules to make sure that you have the secret word, otherwise your characters won't be accepted.

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[ ]Log Books (1 sub-board)
You can posts your character logs here after you have made a character to keep track of them. Do not reply in other peoples log, it is rude. Keep all of your logs in the same thread.

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[ ]WE Points Store (2 sub-boards)
Here is the store where you can spend your WE points. There are many different prizes, each with a different cost.

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[ ]Adopt A Character
Please post the stats of the characters you no longer want to RP so that someone else may adopt them.

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[ ]Cemetary (1 sub-board)
This is where you will go when you want to kill off characters that you no longer have muse for. The form will be provided inside along with more information!

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[ ]Stealing (2 sub-boards)
These are the stealing grounds. Stallions and mares may come here to make a riddle in an attempt to steal another horse.

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Land of the Free
[ ]Land of the Free (9 sub-boards)
Inside are the landscapes where equines come to mingle in peace and sometimes not so peaceful. Inside are the several lands were different alliances can make themselves known. Careful where you tread, not everybody likes everybody here.

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[ ]Tulor Woods (2 sub-boards)
Here is where equines who have decided to mate come to find out the outcome of their babies. Please make sure you follow the stats clearly and make sure you pay attention well for the secret word! Yes guys I am enforcing the secret word for this!

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[ ]Battlefield (1 sub-board)
Here, the land of the battlefield is nothing but desert like sand. The land is charred and cracked from the lack of moisture, though when it does rain, it pours horribly here. The land extends to Tulor woods to the north and the free lands to the east, to the west you will hit the beginning of the normal lands, but to the south you will smack into a cliff, one where bones of those who died before here, lay scattered and sun dried. Here equines come to battle for land, horses, or what ever their reasons. Make sure you follow the rules and the form!

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[ ]Disaster and Rewards (3 sub-boards)
Are you running out of muse? Do you feel like roleplaying is more of a chore then it is fun? Do you need something to spice up your herd life? Well, here is your answer. The Disaster and Reward board is back! You can find all the rules and information inside.

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Light Lands
[ ]Rain Forest Beach
Just take a step into this wonderful land and you'll feel like you're in heaven. The clear blue waters stretch out as far as you can see, lapping gently at the cream-colored sand. Where the sand ends, a rainforest begins. A slight mist is always falling from the sky, and heavy rainshowers happen at least once a day. You may seek shelter from the rain on the beach, or inside one of the many caves, whose ground is covered with grass. The smell of rain is always present here. Be careful, you might not want to leave.

Light King: Aranu
Light Queen: Avalon

35
[ ]Caspaero (2 sub-boards)
Hills of thick brush surround this valley of fields. Down into the depths of the terrain you can find a small creek that flows from a waterfall up north. In the summer is is teeming with fish and frogs, but in the winter, it provides a frozen mirror. Along the creek is a cobblestone looking bank that runs for miles and miles down through the valley. Surrounding the creek and cobblestone there are fields of grass with patches among patches of wildflowers. But of course thats in the warmer months. In the cold months, it is the most beautiful blanket of snow anyone could imagine, but it makes it hard for foraging. Thankfully the snow dries up quick due to the climate so it snows through the night in the winter, and when the sun comes out, it dries up again until nightfall.

King] Romans Revenge

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[ ]Desolate Earth
Dark and cold. There are very few words to describe this land. It is rare that you see any sign of life. A dark forest where the trees are so tall, you can not tell if it is day or night. The ground is moist and muddy. Sometimes so much so that you can get stuck and will starve to death. Here no equine can feel safe, unless they know of the darkness. A few caves can be found when the forest attacks. These lands are known to be attacked by storms and hurricanes. So your best bet is to find a cave and stay there. The worst part of this so called Light land, is the silence. No matter where you go, there is not a sound. Nothing besides the sound of your scream when the lead finds you trespassing upon his terrain.

Leader: Underoath

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[ ]Savage Jungle
The savage jungle is as it says, very savage. The grass and plants that inhabit this land grow as tall as small horse and they can get lost very easily. It's not a place for small foals to be wondering around in the out-lands. There are thick trees and many vine covered rock walls. All sorts of predators lurk in the thick landscaping during the summer and spring months. During the autumn and winter months, everything dies and the land turns barren. If you follow a small wooden path, you will come to the center of the land and find a small cave. If you follow threw it, you find a small meadow on the other side with a fresh spring for drinking water. Inside the lands stay fresh and green forever, but outside it looks like a desert. The land is good and hearty, but there are many poisonous things on the out-lands.

the duchess; lady moro

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[ ]Pandora
When you are about to enter this place all you can see is this gorgeous forest. It stretches out everywhere and gives you a warm and friendly welcome. Even though this forest may seem very thick it's full of light and placed with all kinds of flowers in every color you can imagen. The tall trees give you this safe feeling and this place is perfect if you just want to get some peace and quiet from the world. It's easy to wander in and just find a spot where no one else is. That's who big the forest is, big enough for everyone to be alone. On the other side of this land is laid out a stunning white beach that feels like going on forever. The warm sand will make your legs burn a little but the ocean will make sure to play softly with it. The weather is extremely nice over the spring and summer time. The fall isn't bad when all the forest takes up a new glory. Not even the winter is hard. It's easy to find a shelter in the friendly forest of Pandora.

•••Leading Lady; Friðsemd

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[ ]The Dragons Keep
A cobblestone path marks the way to the Dragons Keep, threading through tall steel gates that separates the herd from the outsiders. The tall crumbling monastery still sits oddly atop a high rise hill near the center of the land, the small falls that lead to a dark pool offer the only water in the land to the herd. A very large deep cave can be seen from miles around, jewels of many different kinds line the walls of the cave lighting it all the way through as the light bounces constantly from one gem to another. The cave is warm and grass grows in odd patches throughout it, small puddles of water may be found dotted throughout the cave on it's floor. The Dragons Keep in the only safe shelter that the herd uses often to hide from the weather, intruders and to sleep in at night.

The Dragoness: Eingana Dragon.
Her Drake:
Their Dragonlings:

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Neutral Lands
[ ]Tremala Woods
Some parts of this wood is covered by pure darkness, this is where the taller trees live and block out the sun. While there are other parts of the Tremala Woods that are small clearings that allow sunlight to cover the floor. Many trees of many sizes thrive here, but most of all a herd of equines call this their home.

King: ?
Queen: ?
Princes: ?
Princesss: ?

00
[ ]Shadow Canyon
This is a place that seems to have escaped time. A land rich in food and water, guarded on three sides by a huge cliff and the other a lake that seems to go on forever fading in to the distance. There is only one way to enter this land and it is a small path along the shore of the lake with the cliff wall tower over you. Now this path is by no means hidden or secret, but if you are not looking for it you may pass it over as nothing. A little way down this path the cliff wall turns away and the path becomes wider until you are in view of a huge meadow. On the far side is a waterfall that pounds into the lake. In the early mornings a light fog clings to the curves of the land until the sun is seen over the top of the cliff where it burns away the fog. When the sun sets it is quite a long time before the moon takes it place so nights can be somewhat dark for a time. A peace seems to lay over the land as if nothing bad could or would come to this hidden retreat.

Lead Stallion: Nikko
Lead Mare: Aerlinn

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[ ]Blackwater Hollow
The hollow is a very cold region. It consists of a pine forest surrounding a valley. The floor of the valley is covered in smooth, gray stones. A slow-flowing river runs through the middle of the valley and off the cliffs in the south. The skies overhead are always gray and cloudy. Storms are frequent in this area. Predators such as wolves can often be found in the forest. It is not uncommon for skeletons of visitors to be found. Very little grass is found in the forest because the stone floor continues far into the trees. What grass that is there is a very dark green, much like the pines themselves. Besides being cold, the hollow is quiet. The creatures inhabiting it move around as quietly as possible, trying not to be noticed. The land as a whole is very majestic and pretty, perched on the edge of a cliff. The wind stirs the trees, making them whisper quietly. The air is moist from the river and the frequent rain. The territory is also spacious, leaving much room to move about without being noticed.

The Prince: Memento Mori

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[ ]Emerald Kingdom
A lush green valley in the middle of many mountains. There is no place to hide in this valley, there are only the lush green trees to hide behind. There are many small nick's in the mountain to which a herd could hide but they would be trapped. There is tall grass and a small stream that runs through the land in places that leads to a pond. This is a place for all the equines that need a place to call home. The emerald blanket that covers the floor of this land is soft and lush, and has a sweet taste. The sweet taste of the grass makes you almost forget you're in the real world. Few swim in the pond, for there is no way to see the bottom of it. You can hear the cries of drowning horses if you listen to the wind come across the water.

[The Emerald Stud] Andrzejewski
[The Emerald Mistress] Elegia

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[ ]Cyramu
A land guarded on two sides by tall cliffs, both with flat tops, covered in lush grassland. Down below the cliffs lays a thick forest, filled with old, thick trunked trees, oaks older than a few hundred years. The ground of the forest is covered with dark green moss on top of soft dirt. Sunlight breaks through the gaps in the tree tops to light the way through the trees. The treeline thins as it comes closer to the edge of the crystal clear lake. Grassland replaces the trees on the approach to the lake. On either side the faces of the cliffs are home to caves that go deep into both bodies of the cliffs. Standing on the shore of the lake, it seems to go on forever, the crystal clear water seems to merge with the skyline in the distance.

Lead; Ghost
Lady - -

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[ ]Kai Valley
Welcome to the Valley of Kai, a land where grasslands, forests, rivers, and hills all come together. Various wildlife can be found here, including wild boars, eagles, salmon, elk, wolves, and the horses that call the valley home.

From North to South a wide but mostly shallow river runs through the very center of the valley, separating the Grasslands and hills from the deep forests. To the West is the woodland, dense and rich with plantation. Moss clings to the ground and vines hang from the thickly packed trees, offering great shelter during the cold seasons. Now and then one may come across a fruit tree, and small clearings, though rare, can be found.

To the East of the River one can find the vast grasslands, where the grazing is lush and the land good for running. The occasional willow tree can be found here to offer shelter from the sun during the hot seasons, and the hills just beyond the grasslands are a perfect place to foal.

Lead Stallion - Akatora

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[ ]The Haunted Battlefield (1 sub-board)
It is dark here. And cold, very cold. The whole land seems to have a way of seeming empty and yet full at the same time, with dead and blankened trees bent nearly in two and yet, even though they are scarred and about to snap at the hinges, they are still standing. This is a place that still feels very much alive once you get past all of the ashes and dust and the scent of decay and death that hang over the place like a sick perfume. It is something that the devil would wear, or perhaps, the finest demons of lust, vanity, and destruction. Every inch of the lands is covered in a thick layer of dust and ash, with some even swirling around in the air like some twisted form of art. Skeletal remains of humans and other various creatures -- like dogs, cats, horses, and everything else -- are scattered around haphazardly. They are in the woods with circle the area, they are laying out in the open, and some are even still in the buildings that have somehow managed to keep standing. Most of the buildings are nothing but ruins now and the few that remain are in no shape to be entered. They could fall at any second but somehow they managed to survive the deadly blast that went off here a couple decades ago. Bombs do not mix well with volcanos, although the only thing left to worry about now is the volcano that still stands right in the center of The Haunted Battlefield. Lave still slides down the monsterous montain but it all flows into the lake and the river that surrounds it. The water is never cold and it never freezes and though it may not be the healthiest thing to drink, it's all that those that call this place home have. The only food here grows along the river's edges -- short but edible pieces of grass. Most believe this place to be dangerous, haunted even, but that doesn't matter. After all, if you can find beauty in even the darkest of hearts, why not find beauty in even the darkest of lands? This place is beautiful, if you're into the whole haunted screams of the dead thing. And every once in a while, when the ash and dust decides to let you do so, you can even see the sky.

The Battered Warrior: The Bloodstained Soldier of Elegance and Decay.

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Dark Lands
[ ]Lachlan Breck (1 sub-board)
A large forest circles the entire land and right in the middle is a massive clearing where the herd lives. In this clearing are numerous caves and pathways. Many streams flow across the lands along with a waterfall at the far right of the land aside the largest cave in the lands. Inside this cave are plentiful diamonds and crystals, which cause the whole cave to glow. Lush grass grows in this land along with many tree's for food and shelter. Food shortage is not a problem here.

Dark King: Incognito

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[ ]Nuthilus (4 sub-boards)
Split off by a strange mountain, the lands end into the ocean. There is a cave to the center of the lands that leads both in and out. It is easy to see and guard. However it is covered over by an water fall. You may get a little wet. A path way leads both down into the lands and up to the empress quarters. Here there is a willow tree, shading the area from the sun. Moss covers the floor and small flowers follow along its walls. Its very comfortable and has a nice view of the whole lands. Below there is a few trees and a lot of grass. The waterfall leading into a pond, where the only fresh water can be found. To the right and left ends of the land there are coves. Rocky and with only one smooth path, conditions are rough but livable. Both hold caves and this is where the empress keeps her cells. The weather is mild. Reaching temperatures in the high of seventy five and a low of thirty. However there tends to be severe thunderstorms during the spring and the waves flooding some of the land. So the herd is moved move towards the mountains. Other then that the lands are an open field leading out to the beach. The herd had access to everything and free roam.

Empress] Layili


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[ ]Hells Hole (5 sub-boards)
To enter Hells Hole, you have to have good agility and stamina. Located deep in the heart of the massive forest, you have to move through the landscape. As you make your way higher, you will start by passing through the thickets of Cedar trees and Oak brush, good luck making it through the underbrush without coming out scratched. As you pass up, the greenery begins to turn into Aspen trees, in which you have to find the single trail that will lead into the entrance of Hells Hole. Good luck keeping the right trail if you don't know, for many dear and bear trails mark the landscape all over. The entrance to Hells Hole is a step, rocky trail down, opening up to a small clearing. You have to cross the black looking river to get into the landscape, before you climb higher. Hells Hole is named for a reason, for the mountain is surrounded by Aspen covered mountains, deep in this heart of Hells Hole, the mountain is covered in Pine and Fir trees, leaving you with darkness a lot of the time. Though on the south side of the mountain, away from the entrance there is a large meadow, where the black river shallows enough to see through it. The meadow is the major place where the herd to live.

Lead Stallion: Diesel Decay
Lead Mare: None

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[ ]Purple Fields (4 sub-boards)
Many seasons ago, purple flowers starting to grow in this land. They flourished here with the perfect amount of rain that this place gets. A few other colors grow here as well including blue, gold, bronze, and a few pinks but the purple flowers are here the most, giving this land its name. But that isn't the only beauty here! There is a large azure lake in the middle of the field, deep enough for a good swim. For protection from storms, there is a forest on the edge with leaves so close together no rain can penetrate through them and only a bit of sunlight can. This place always has a green glow in it from the sun penetrating into the leaves. During the winter, deep in the forest is a large cave that has a water supply at the back. But be careful in the forest! There have been sightings of wolf prints and a few bear prints throughout the years...

The forest is simply called the Green Forest. It is a forest with leaves so clustered together, that no rain can penetrate into the forest. The small amount of sunlight that can come into the forest is turned green, casting a green light throughout the whole of the place. Be careful, though, because bears and wolves share these woods with the herd members... and some are rather daring.

Now, let's talk about the Azure Lake. This lake is in the middle of the terra. It is a blue lake, always a perfect temperature for both drinking and swimming. It is the perfect depth for a good swim, but mothers must watch their foals! If they fall in, it would be difficult for anyone to get them out. The bottom is covered with pebbles, but sometimes there are a few vine-like growths growing inside that can trap a foal's tiny hoof, making it impossible to get them out.

Now for the Black Cavern. It is a huge cavern, used for protection during the winter time. It is deep inside the Green Forest, and always warm. In the back, there is a small river with fresh water. The water is so clear, it looks like it is shallow. But fall in, and you will suffer harshly. If you don't get out quick enough, you will be sucked under, into the depths of the cavern. You will have every bone in your body crushed if you go through the small tunnel at the end on the river.

King: Kitteh
Queen: Yukina

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[ ]Dark Woods (2 sub-boards)
Dark Woods is just that, a dark wood. In these woods all manners of terrifying creatures can be found, and one would not want to be caught here alone, lest you never return. In the midst of these woods, there is a small clearing, an ideal gathering, sheltered on either side by dense forestry. Through this forestry runs a deep, wide river. In some parts, the river runs fast, and is a torrent, in other places it is nearly stagnant and disgusting. Every night, and most of the morning, a thick fog descends upon this forbidding place, causing the dim moonlight to be all but blocked. With it's many twisting paths, and dead ends, it is fairly easy to get lost here.

Bastards In Charge x
Lateralus
Bitches To Honor x
Andromeda
Second In Command x
xxxx
General x
xxxx
Beta Vixens x
xxxx
Beta Hellions x
xxxx
Heirs to the Throne x
Sthenelus, Schism

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[ ]Pendle Island (4 sub-boards)

The land itself is cloaked in white most of the year, the snow tipped peaks of the mountain ranges stretch their icy grasps down into the lands during the autumn to spring months, retracting their talons only in summer. During the colder months, the lands are accessible only by crossing the ice plains which reach for miles over the channels. Orcha wales reside below the layer of ice and snow, breaking the ice for a ready meal at any moment. During the summer months, the land is plentiful, yet isolated. The forests are thick and full of life, and also, ghosts. Old huts and villages lay decaying. Once a busy mining town, eventually driven out by overmining. It held dark secrets. Witchcraft, satanism, all dark shadows hold their secrets. To walk alone in the woods is a death wish, memories of Pendle's dark secrets still wander freely, many still practising their livelyhood even in death. Outside of the dark forest is a large plateau, meadow grass and no shade offered, only the comforing barriers of the icy mountain range. The mountain range itself is comprised of hills, jagged rocks and vertical drops, many lives claimed by these lands have happened on the highest point of the Pendle range, overlooking the oceans. But thats not all you have to worry about...

Gladiator Totilas
His Prize None worthy.

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[ ]Carnevale Letale (3 sub-boards)
This land isn't an entirely pleasant place. The grass is nearly non-existent because of the large ancient-looking city that sits here. There is large stone paths with immaculate marble buildings lining the empty streets. This city is in ruins, though. The streets are cracked, buildings flattened to mere rubble. It was probably gorgeous back in the day. Black stone walls wrap around the terrain with huge black gates at the entrance. Engraved into the gates is a baphomet. The gates are always open. But you might not want to go in. There is a place in the middle of the land where a morbid carnival was held. There are dead contortionists, jesters and other dead circus freaks near the sight of the carnival. Hence the name this place was given: Carnevale Letale, meaning "Lethal Carnival" in Italian. There is an old morgue towering on the eastern side of Carnevale. If you you go in, you'll be killed. Either by the hazardous equipment, or the queen who spends her time in there. Apparently, all of the workers there went insane, and took live victims there to work on the same way they worked on the dead patients. You can still hear their ghostly screams to this day. There is a large mansion on the western side of Carnevale with a gorgeous Old English style architecture. It is now littered with corpses. It is a dark, foreboding building. The sky is always dark and gray. Thunder is always growling viciously in the distance, threatening to send a terrible storm after you but it never does. And when it does happen, the storm is terrible. There is a few bodies of water around here, surprisingly. And a few blades of grass near them. However, there is also no shortage of corpses, either. But you're not stepping over them with every stride. One body of water is for bathing. It is about 6 ft deep. There is another smaller one about 4 ft that is for drinking. And another that is a stagnant pool of corpses near the morgue. Well...many stagnant pools of corpses. There is a garden as well. But not the garden you might think. It is a meadow of corpses. Well, bones, really. Skulls are perched on femurs, taking the place of flowers. A perfect row of leg and arm bones line the edges of the garden and a pretty little decorative gate made out of skulls and femur bones. Outside the gates, there is a large forest with hungry predators looking for food. Be careful. This is one carnival you might not want to attend.

queen-- Necropolis.
king-- Lucifer.
heir/ess-- Samael, Asmoday, Josef Mengele, Terror, and Priest.

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The Highlands
[ ]Versai Grounds (5 sub-boards)
These genuine parts of the Highlands belong to the sisterhood of the Versai. All are welcome in these lands, should they require something from the Versai, but tread lightly. The sisters can be secretive.

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[ ]Rosemonde
Let not it's name deceive you. Here lays a vast open canyon, far from anywhere else. It lays in the center of a cold tundra, but, however, the canyon is barely effected by the weather that passes. Not many of the aimless come to the canyon, for it's size and climate are not for the weak or lazy sort. The canyon's rock is a deep bronze and ruby colored sort, and it is smooth and weathered. The foliage that lay within resides down by the river which runs down the center of the canyon, and wide, yet shallow piece of water. It contains a sort of valley that contains lush grass and trees, a great paradise to all. The sister that lives within the canyon is the only soul that knows the path down to the river however, but she can usually be found strolling or by the entrance of the canyon walls. In here, there are many crevices and nooks where creatures come at storms or at the night to provide shelter. The temperature is always at it's neutral, never too hot, and never too cold. The only other creature that live here are some smaller creatures; birds and such. The seasons always come lightly, for winter gives a slight snowfall, and summer receives a quaint sunshine. The springs and autumns are where the canyon's beauty shines the best. The peace and quiet of this place attract many looking for a home, and the sister welcomes any who pass.

Sister: Eos [Aurora]

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[ ]Lyrarcor
A land of beauty and wonder, Lyrarcor is also one of secrets and deception. Though this be one of the most holy of lands, seeing as it is a home of a Versai Sister, there is also a lingering darkness that hovers between the peace and serenity of this land. The borders are protected by a thick line of trees, evergreens, and though the majority of them remain the normal scented emerald all year round, there are a few scattered amongst them that are charred and skeletal, with not a single spot of green on them. Most animals tend to avoid these few trees, though none can give a proper reasoning for it, even to themselves. Leading away from the trees are multiply paths, maze-like and tricky to maneuver through the thick, tall jade grasses that jut out from soil rich in nutrients. For someone who does not know their way around, it can be chaotic and confusing, though at the same time mesmerizing; a lot of the lost and weary souls that come here uninvited get so lost that they are never found again. Some say they eventually find their way out, since there is no evidence of them perishing because no bones litter the grounds here, while others claim that they took an unintended swim in the cool and crisp waters of the spring fed lake that occupies the western side of Lyrarcor. What makes this lake so intimidating is, though the waters are crystal clear, it is impossible to see the bottom and therefor impossible to judge how deep the water truly is. Around the edges, the water is no deeper than chest height, a bit higher on smaller horses and dangerous for foals. However, if you dare to venture more towards the center, you may suddenly find yourself dropping far below the surface of the lake.


Sister: Allocen (Trinity)

47
[ ]Erilyn
A large open expanse of lush green and brown trees; a forest, in simple terms. The sun is always bright, hitting the canopy of the trees just right to show off how gorgeous this land can really be. The wide river runs through the place, with crystallized waters; pure and full of life. It has odd rock caves, here and there, with large flower fields dotted around. The summers are long, warm, with a lot of protection from the tall trees, while the winters are exactly the opposite. They get cold, bitter, however, no snow - that is the one and great thing about the winters, except in the open flower fields. Although the fall and spring are the best times to be around, showing off the lands true beauty.

Sister: Fluttershy (Eagle)

00
[ ]Oblivion
Oblivion is the definition of a near perfect land, but it is still a challenge to live here. It lies along the outer edges of the high lands and is backed by a mountainous ridge on two sides and forestry on the opposite borders. Pine, fir, and juniper trees make up the dense population of the forest and also creates a sturdy barrier to deter unwanted visitors from entering the land. The canopy of trees also provides protection from the bitter storms and raging blizzards that frequent Oblivion. Grass can be found beneath the ever present inches of snow on the ground but you may find a few extra blades near the thin gray blue river that divides the land. The river is fed from a spring that lies within the rock of the mountains and it spills over the edge in an icy waterfall all year round. Here, the average temperature is below freezing which is why the snow never really leaves. It's almost as if the other seasons are oblivious to the land's existence. Also, if you're not attentive within the confines of Oblivion, you may become oblivious to the rest of the world, too.

The Jarl: Riften (Sevendust Cabal)

12
[ ]Whitelighter Tops

The land is surrounded by beauitful mountaintops which are beauitful coated with silver blue rocks. The tips are covered with light snow during the winter and cold months. The meadow that lies by the mountainside are pure green, clovers grow here to during the spring and summer, which is your every dream paradise. If that wasn't enough a flowing natural brook, that are filled with minerals that are good for you, from the great mountaintops.


Brother: Castell Nedd (Wales)

11
[ ]Open Versai Land
You must talk to Eos about this land.

00
[ ]Open Versai Land
Talk to the leader Eos about this land.

Sister: Open

00
The Outlands
[ ]Land of the Healker (7 sub-boards)
The Barrens are the parts of "The Outlands" which do not belong to just one brother. All Brothers, and their herd members, may wander through the Barrens. Choose your fate wisely or it will be your last.

33
[ ]Phantasmagoria
An icy chill spreads over Phantasmagoria in the inky intangible cloak of the night, only to thaw out by the eager touch of dawn against the emerald stained terra. Everything is surreal here; a dark's haven, which is why when Romeo came 'pon the terrain he named it justly.

A wide lake lays within the middle of the land surrounded by reeds, and a few apple trees with a sparse amount of fruit, yet the lack of fresh fruit is clearly replaced by the crystalline depths of the waters, even though the stream feeding into the mouth of the lake is quite dangerous to the unsuspecting. Steep canyons mark the entrance of Phantasmagoria, and the only exit is the one in which you entered, making the place a near prison, yet a secluded area to those who reside within.

A cracked outcrop of rocks marks the area where the slaves are led, and which in the middle of the night many can here the haunted, tortured cries rent through the amosphere in a chilling melody. A certain despair lays over the land, and envelopes the light of heart. A steep valley offers shelter from the blistering winds that come from the forest 'pon the south end of the harem. The foliage is much too dense for a proper escape, but makes a good place to get lost for any wanderers who do not know the lay out of the land. A swamp lays within the middle of the forest, awaiting a victim to suck into it's depths.

Where there is cruelty, there is sanctuary, and with this, the canyons offer many caves for shelter, and many places to hide from predators. The lake never completely dries up, but does at times, become oily with an unknown substance. Could it possibly be the rusted debris at the west edge of the lake? Some plants are poisionous, so be aware, and be cautious when traveling within this hellish wasteland, for if the terra doesn't kill you, you can bet that Romeo will.

General: Rigor Mortis [Romeo]

1352
[ ]Castlereagh
These lands are quiet and look quite barren, but in all reality, they are not. The green tree's that climb the side of the mountain block every equines' view of the long sanding Castle named, Neushwanstein. The green foliage that surrounds the castle is a mixture of fern's, tree's, bushes, shrubs, grass, moss and of course, more and more tree's. But instead of the green vegetation looking green, there is a blue tint to everything. The sky is constant, pale blue, royal blue, and aqua blue color. On the right side of the mountain, an icy stream runs up it. Starting at the base of the mountain, and actually going up to the top, which is quite unusual. Following the main dirt path up the middle of the mountain, there are tons of baths branding off, and they are all well worn down to make it look like they lead to some where important. In all reality, most paths don't go any where but dead ends and traps. A few of the more deadly ended paths go off the side of the mountain. If you manage to reach the top of the mountain, the large Castle looms a head surrounded by a thick mist and fog. The mist and fog almost make the castle seem eerie. The mist surrounds the Castle with one the peaks sticking out at the top. Entering the main door of the castle, there are many different hallways. Each hallway lead some where. Some lead tot he slave cels, other's go in mindless circles. And if you are truely lucky to choose the right path combinations, you might end up in the king's personal quarters, whether that is a plus or a negative, you're going to have to find out for you're self, if you dare to do so.

Lieutenant General: Camoflaugh [Castle]

717
[ ]The Wasteland
The wasteland is consisted of a mass of desert. Here the sand is a dark, deep crimson color, and seems to stretch for miles on end. For those that are not accustomed to the heat, it can be an extremely harsh travel, as the wind seems to constantly blow sand around the landscape. In the center of the lands, massive crimson stained boulders. There are tons of trails that lead into the boulders, though without the proper knowledge you will merely get yourself lost within the many mazes that surround the landscape.

Once on the correct trail you will end up in a small tunnel, which will lead you into the hidden oasis within. Completely different from that of the desert outside, the wasteland was named to hide its true place of rest deep within the heart of the boulders. The grass is lush year round, and the water is crystal clear. There is a patch of trees to the south end of this mile long and two mile wide oasis. Here is where the lead keeps the herd hidden, away from unwanted eyes.

Colonel: Snowfire

629
[ ]Toxin Raj

Wide open landscape cloaked in a sea of long vibrant colored grass swaying in the relentless stormy air. Dark grayish blue clouds forever shrouding the blue skies. Short flood water a smooth carpeting to the green realm. Mountains and forestry surrounding the bowl like plain. An uncanny tumble of oblong rocks lean on one another in the center of the landscape, circling a small opening with a huge gaping whole that has a ramp of smooth stone leading into the dark cool depths. After moments of wandering deeper into the gullet of the earth you reach a wide domain. A huge hole in the roof with over grown shrubbery all around, shines pale light into the cavern. Moss grows abundant around a dribbling stream of water creating a shallow pool in a smooth dip of the rock. Beware for most of the plants that grow here. They are exceptionally deadly if consumed. Only strips of lime colored grass has been deemed safe. Where light from the hole does not shine and lining the rest of the ceiling are peculiar glowing worms looking like green starlight through out the place. More tunnels branch off from the main room, but be careful with your curiosity. You just might not be able to make it back out.

Major: Yvette [Respira]

59
[ ]Atro City
A group of buildings stand in the dense forest that surrounds it, its windows shattered, its doors left on hanging hinges. To the north of it, the ocean caresses the horizon, lapping at the white sand shores. To the south, the forest increases in darkness, captivating secrets and monsters to disgusting, fearful to behold. The land itself itself holds the remains of an asylum complex from the 1920s, its art deco interiors faded and the paint falling off the walls. The complex itself consists of the main hospital, a psychiatric outbuilding and mortuary. The buildings are all in a state of decay, some worse than others. The entrance to the main hospital is grand, something from a twisted fairytale. Ghosts wander the halls and the wailing of the deceased can be heard most nights. Something a little more sinister resides here than the history and the ghosts. A surgeon, a destroyer and a patient. All buildings have at least four floors and endless miles of corridors. All the original fittings are still in place, documents, x-rays, surgical equipment are exactly where they were left, as if the occupants picked up and left suddenly.

Lieutenant: Wight Spyder [The Surgeon]

46
[ ]Forbidden Caverns
Welcome to Forbidden Caverns, home to Snake Eyes, otherwise, your worst nightmare. Forbidden Caverns has a massive cave system, leading some to their deaths from falls, starvation, and thirst. Others are driven mad from getting lost. The weather here is almost always stormy. The members here willl be lucky to see one day of the entire year that has the heavens dyed blue.

Heavy rain fall is guaranteed just about every other day, flash floods often sweep equines off their feet. Only the smartest of equines can reside here, knowing what spots to avoid, what spots to go to.

The jail house holds all the slaves, cover your ears, for there is constant shouting and screams of agony. Wolves patrol the land with Snake Eyes, often finding poor souls to take and feed their pack with. Snake Eyes take the ones he finds and keeps them as slaves. Beware upon intruding this land, for it may be the last land you ever set foot upon.

Sargent: Snake Eyes [Nyoka]

59
[ ]Chimaera's Lighting Desert


The days and nights are split in this land, each almost lasting 181 a piece. The daylight time is fine and peaceful, but hazardous if you don't watch what you are doing. The night life is freezing cold and there is always a heavy population of snow on the ground, along with murderous animals. You have to watch for the sand pits that hide in different locations around the year. Any small green forest located in the desert have many carnivorous plants located in them, that cause a hazard as well. The desert sand is a silver white color that could blind you if you look at it wrong in the day light as well. If you travel deep into the land you find out the sand turns into sandstone and forms a cave. The cave leads you under ground and threw tunnels, until you reach an inside land of green pastures with soft dirt and fruit trees. Not many equines are permitted to go into the land of green. Most have to stay in the sand in their own sandstone caves or in the tunnels. All of the tunnels and caves have springs that keep them warm and that bring water to the herd.



Private: Thana [Naja]

36
The Afterlife
[ ]Judgement (1 sub-board)
Post here to be judged and go to where you are meant to go. Follow the form. Not every equine that dies will become a ghost, and God or Satan will decide if it does or not.

12
[ ]Utopia
This is where equines that have been judged to go to heaven will go. This land is lush and green and any equine living here seems almost weightless. the days are long and the nights are short.

Lord of Utopia: The Fallen
Lady of Utopia: Red Lights Flash

34
[ ]Underworld
This is where the equines go that have been judged and sent to hell go. This land is charred and very hot. Cliffs tower over the land and surround it, there is only one way in and one way out. Once here you may not leave without Satan's permission or you risk the wrath of Satan.

Lord of Hell: Caidas
Lady of Hell: Lady Asphyxia

26
[ ]Eden
Out the ground, their lie plants pleasing to the eye and good for food. In the middle, the tree of life and the tree of knowledge of good and evil. All over is a garden, filled with flowers. One river flowed out of Eden where it divided into four rivers. Each River, lead into a differ world. One for Utopia, one for hell, one for present time and another for past. Each equine can have access to these realms. However once they reach Eden, their powers are none. The dead pass on with these gates and after their fate is decided, Angel or Minion will lead the way. All created equal. Only God and Satan give permission for those to pass into the realms. No attack can be played here; all are safe within its walls. It is here all equines can speak, no matter their fate.

00
[ ]Periculum

Something out of control lives within this relm. Pestilence is in the air, war has killed all kings. Famine will take control and Death will come. If you think Hell is bad, try this place. Host to all equines worst nightmares, even for the Gods. They dare any to enter but there is not much of a chance you will get out.

12


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February 15th, 2012
Winter is here! With limited daylight and cold weather, be sure to keep in a dry area safe from the bitter wind! Occasional snowfall with freezing is possible to happen, so keep a watch out for that. Otherwise, It's fairly calm around.

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Hey Everyone! Just a little update, you need to go check out the Store! It's got new things like Undead Horses. You get these by crossing a dead and living horse. Also you can now buy Cannibal/Vampire horses so check those out too! Be on the lookout for our first member interview also. There are lots of new things going on If you have any questions, please feel free to post in the QCS board or PM a staff member!

1/6/12 - by micino

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