October 2018 The temperatures in Wild Equines have been dropping steadily over the past few days. In some lands, the leaves are already changing while in others, snow has already fallen.

Wild Equines seems to be holding its breath, even months after the end of the Helkaer occupation of the Neutral Kingdom and the lands are continuing to heal after the devastation.


Welcome to Wild Equines! We are a semi-realistic horse roleplay with a classic alliance system. We welcome all levels of roleplayers here and while we do have a 200 word minimum, we have a mentor board to help you reach this limit. We have been around since May of 2007 and are currently on our third version. To get started, please read our Guidebook, located in the navigation bar at the top of your screen.




All Things Characters

Land of the Free

Light Lands

Neutral Lands

Dark Lands

The Highlands

The Outlands

The Afterlife

107 posts
8 threads
Staff Requests by Techdon't
Nov 14, 2018 9:30:35 GMT -7
All kinds of important rules and information about Wild Equines is located here, including announcements, guides, and the historical archive.
73 posts
15 threads
November OTM Nominations 2018 by ⚜ C E L L
Nov 14, 2018 19:17:59 GMT -7
Here you'll find a couple of important boards relevant to the site - polls, contests and auditions, and games for points.
93,848 posts
13,848 threads
Any old or dead threads that have been without a reply for more than two months will be moved here.
292 posts
145 threads
Legends of Amarna Affiliation Request by + ebonite +
Nov 13, 2018 21:47:58 GMT -7
If you wish to advertise, then this is the place to go. You may also affiliate with us here. You will need to provide us with a banner and code for your site so we may put it up. Make sure you post in the right subboard or your post will be deleted.
5,679 posts
23 threads
lucky's hooves by kal
Nov 9, 2018 16:54:23 GMT -7
You can discuss anything here.
31 posts
6 threads
Suggestion - Spies by Bloodwitch
Oct 16, 2018 15:18:08 GMT -7
This board gives you access to a number of resources on Wild Equines, including help and support boards, mentoring for graphics roleplaying, the questions, comments and suggestions board as well as a board for tutorials.
83 posts
33 threads
Nov 19th - 24th by Shorty --
Nov 12, 2018 18:56:18 GMT -7
Post here if you are going to be gone for any certain amount of time. Activity checks will be held at random, so post here so you do not get deleted. Also post here if you are quitting.
582 posts
44 threads
Here you can request artwork for your characters and test out graphics and tables.
8,024 posts
2,477 threads
Here is where you will create your characters. Please make sure to read the rules before you make your character!
33 posts
23 threads
Avalon by not AVA!
Mar 15, 2018 18:19:44 GMT -7
Are you struggling making your character? Do you think they need to be better developed first? This is a board with the resources to help you do so. We have questionnaires you can fill out to help you think about what your character is about more. You can also do mini threads here to practice roleplaying them out.
3,506 posts
468 threads
You can post your character logs here after you have made a character to keep track of them. One thread per person, please.
753 posts
106 threads
Adopt Nightlily or Ol' One Eye by Zantalia
Nov 13, 2018 21:20:46 GMT -7
In this board you may post roleplay searches for your characters and herds as well as create mini-plots with other roleplayers and recruit people for your plots. You may also adopt characters and request disasters and rewards.
No posts
No threads
No posts have been made.
All of the herds and sub-herds of Wild Equines are listed here. Each herd has their leads, betas and members organized for easy accessibility. If there are any changes to your herd please update it here.
3,881 posts
1,505 thread
Arcana by IT
Nov 14, 2018 10:13:51 GMT -7
Here is the store where you can spend your WE points. There are many different prizes, each with a different cost. Make sure you use the form provided.
634 posts
117 threads
// BOTTOM FEEDER // OPEN by Shorty --
Nov 13, 2018 15:50:48 GMT -7
Inside are the landscapes where equines come to mingle outside of herd boundaries. Inside are several different lands where the different alliances can make themselves known. Careful where you tread, not everybody likes everybody here.
118 posts
58 threads
Revelling in Sin - Seven Days of Sin by ⚜ C E L L
Nov 13, 2018 21:40:27 GMT -7
Interlude is an IC board where you roleplay with yourself. What happens to your characters when they aren't interacting with others? What happens if they disappeared for a while, where did they go? Do you want to roleplay two of your own characters together? This board is for that purpose. These threads are not to be replied to by others, but a chance for you to develop and have a written account of what your characters are doing when they aren't in threads with others.
7,005 posts
1,221 thread
Ryzek by kal
Nov 2, 2018 20:31:58 GMT -7
Here is where equines who have decided to mate come to post their stats for a foal.
1,233 post
156 threads
battle for freedom [alistar vs sailcat] by + ebonite +
Jun 3, 2018 21:11:12 GMT -7
Here, the land of the Battlefield is nothing but desert-like sand. The land is charred and cracked from the lack of moisture, though when it does rain, it pours horribly here. The land extends to Tulor Woods to the north, the Free Lands to the east, the beginning of the herd lands to the west, and to the south you will smack into a cliff, one where bones of those who died here lay scattered and sun dried. Here equines come to battle for land, horses, or whatever their reasons. Make sure you follow the rules and the form!
5,199 posts
616 threads
Nov 14, 2018 20:53:56 GMT -7
These are the stealing grounds. Stallions and mares may come here to make a riddle in an attempt to steal another horse. Make sure to use the form provided.
54 posts
16 threads
Fire in the Sand [Icy/Sas] by ღ ∂ιѕαѕтєя ღ
Nov 8, 2018 8:05:44 GMT -7

Just take a step into this wonderful land and you'll feel like you're in heaven. The clear blue waters stretch out as far as you can see, lapping gently at the cream-colored sand. Where the sand ends, a rainforest begins. A slight mist is always falling from the sky, and heavy rainshowers happen at least once a day. You may seek shelter from the rain on the beach, or inside one of the many caves, whose ground is covered with grass. The smell of rain is always present here. Be careful, you might not want to leave.

Light King: Coreion
Light Queen: Nixi

48 posts
8 threads
Prepartions / [Indura] by Zantalia
Nov 12, 2018 8:46:39 GMT -7

Hazardous rocky mountains barred off the west and east sides of the land, stopping anyone and everyone entering the land on those sides otherwise it would mean death for them. The shore is located on the southern end of the land, cutting off all the other lands from that side, allowing none to enter. In the northern part of the land lays a thick forest, enclosing the only entrance to the land, many equines will spend a long time weaving through the thick foliage, giving the owner of the land time to become aware of the creature's presence before it reaches the herd. In the middle of the land lays a large pond where the herds fresh water supply is located, small and medium caves protruded from the mountainsides at the bottom, providing good shelter for the herd. Despite all that, however, the land is well known for its beautiful sunsets that light up the sandy beach and the shores, different hues dance across the sky and the waters surface, making them beautiful, mystifying and romantic.

Lady: Indura Luin
Lady: Ramona
Heir/ess: Freyja and Callista

8 posts
5 threads
Nov 14, 2018 17:50:31 GMT -7

Approaching from all sides to this land, you are greeted with tall, snow capped peaks, each jutting up in its own unique fashion. The trails that lead through these are treacherous and many either end up with a dead end, or back tracking upon themselves. There are a few, however, that do manage to continue around the peaks bases, through the saddles that are crafted in between, to the gem of life that lay between. The large mountains that guard this large valley are enough to keep most of the weather at bay, though it is still prone to the season, they are not as harsh as they can be in other parts of the mountain rain. At the very north rim of the valley a large waterfall falls down the large ledge of peaks, cascading down only about twenty feet into a large, open lake. Though the lake will freeze in the winter, the waterfall will not, ensuring that there is always a clean and open source of water to the lands. The rolling hills are dotted with massive, swaying oak, willow and pine trees, as well as a vast amount of rolling hills in all directions. Towards the southern end of the valley, there is an expanse of caves washed out of the walls of the tallest peak guarding the lands, in which the equines of this home use during the colder months to shelter in.

Lead Stallion: None
Lead Mare: Lagertha

55 posts
11 threads
Lazy Days by Indi
Nov 10, 2018 22:13:26 GMT -7

Emerald blades of grass layer most of the landscape, while a few rivers crisscross through the grass, cutting off little patches of land. Every so often, you may run into a little forest of trees that live on the land, and in the water. The trees offer shelter and shade from the heat, while the water offers a way to quench your thirst, and the emerald blades of grass offer food. A few of the rivers tend to be rather deep, deeper than the height of a full grown horse, so watch young ones around those rivers. The northern, western, and eastern borders of the land are surrounded by deep rivers, creating a wall of protection for the land; while the southern border is protected by a larger watershed, the most perfect place to bathe, and swim. Different vegetation grow around the rivers and watersheds, some even grow within the water. Though, be warned, there are alligators swimming within the watershed, and even in the rivers; having made this place their official home. So, make sure to watch all young ones in the land. Besides for that, the land is pretty much predator free, and is pretty much a paradise of dreams. Especially with the way the sky lights up with translucent colours of red, orange, yellow, and purple during each and every sunset.

Her Majesty: Nitocris
His Majesty: Topthorn
Their Heirs: Nymphadora, Noctis, Alec and Korinna

17 posts
3 threads
Wicked Game (Gray/Oath) by eat tofu not turkey
Oct 15, 2018 13:24:12 GMT -7

A land tormented by storms and darkness. The trails that weave through the trees, creating a vast and dangerous maze, are frequently covered in mud. This mud can get deep enough, and treacherous enough, to kill the largest of equines. It is dangerous to drink from any of the puddles that form here, for the water is tainted by the corpses of those that have fallen victim to the mud. The only safe source of water is a cold spring that is located in the large cave in the center of the territory. This is the only place that is safe from the storms, for it sits on top of a hill, and there are two smaller caves beside it. This is where the herd takes shelter when the storms come. But storms and tainted water are not the only things that you have to worry about here. Bears and wolves stalk the forest and if you're not careful, you could become their next meal.

King: Underoath

21 posts
4 threads
Protecting the Future - Herd Meeting by Chaosy
Nov 13, 2018 16:17:56 GMT -7

Nestled in the midst of steep, rocky slopes, a great lake lays hidden. The mountains that protect it from wind and invaders are inlaid with many trails that lead to a variety of secret meadows and clearings. Their tall peaks block the sunlight and shorten the days, though allow a heavy fog to settle in the early morning hours. Despite the lack of light, the lake remains peaceful. Gravel lines the beaches and gives way to the cool, clear lake. Around the edges of the water there are several clusters of caves strewn about to offer protection.

Lady: Xena

4 posts
3 threads
Light Mainland for Claim by 🌤 I c y ⚘
Sept 21, 2018 12:22:45 GMT -7

Please speak with the royals about claiming this land.

142 posts
27 threads
Old Memories and New Faces (Chaos x Lark) by Chaosy
Nov 13, 2018 16:00:06 GMT -7

A meadow stands before these lands, behind and to either side, mountains to keep away the winter winds, their steep slopes deadly to any that try, so there be only one entrance. The time of the woods, marked by the largest of the trees in the heart of the lands, were even the day light has almost ceased to exist except in tiny particles of light like fairy dust. Three large streams one from each side, and one from the meadow seem to flow together, and enter the lands, before going off and escaping in some unknown direction, tiny ponds littler the forest in some places, perfect for foals and other equines to play in. The place holds a beauty in all the flowers that almost seem to bloom year round. But be wary, were there is beauty, there is danger, wolves and large cats like to prowl. You may even see the odd bear. Don’t worry though. Those within the land, much like the fairy light brought on by the tree leaf effects, will keep you safe.

King: Alistair
Queen: Laqueta

12 posts
5 threads
-- and so it begins. {Shadow Canyon Leaders} by aliyaah
Oct 9, 2018 19:28:13 GMT -7

Somewhere far beyond the depths of the forest, the land is cracked wide open with no feesable way down or across. The canyon stretches quite a length, but a mangable one. The towering, chalky walls have no footholds near the top and set a jagged view of the sky from the canyon floor. Some time of travel would lead to the end of the canyon, where a vast and seemingly endless lake lies sleepily. From there, the only way into the canyon can be spotted. From the shoreline of the lake, a narrow, winding path beings. It follows the lake until a canyon wall rises up to meet it, then it's a tight squeeze between sheer rock and the water before the path finally opens into a small meadow. With the looming, gray walls and the typical fog rolling in off the lake, the sight of lush green is a bit of a shock. With protection from the canyon, this place has seemed to flourish. The bottom of the sheer cliffs offer a few footholds and ledges that wind up to outlooks and peculiar places. Many birds make their homes here and most ledges have nests dotting them. Vines crawl up from the canyon floor and lace the cliffside, growing denser the further back into the canyon. At the very back edge of the canyon, a waterfall pours out from an underground tunnel and into a pool below. From there, a small river flows directly into the lake. Dense, green foliage and flowers can be found beside the water. Even some trees grow thickly near the back wall of the canyon and offer some shelter. However, it's difficult for them to grow tall as the tall canyon walls cause a much later sunrise and a much earlier sunset, often casting the land into darkness far before the moon has a chance to rise. Because of this, a lot of the flora that can be found is often those that require little sunlight and many nocturnal birds can be found nesting in the ledges.

King: Abysm
Queen: Nikko's Melody

47 posts
7 threads
{phase one - [Roman] by aliyaah
Nov 2, 2018 10:51:20 GMT -7

The high rocky walls of the ravine spear off one of the cliff walls that make up Shadow Canyon, the landscapes neighbouring herd land. Slowly sloping down to only a couple of meters high on either side of the narrow pass. Many tall trees line the sides of the ravine, as well as many large flat rocks where only the tops of them show through the dirt and grass. Only some large rocks sit exposed midway or completely. As you get deeper into the lands, the ravine opens up into a valley that was hidden by the walls of the ravine. Consisting of a forest with a river running down one side that leads up to a medium-sized waterfall. A cave mouth is hidden behind the curtain of water, leading into a large den. The cave itself is tall enough to shelter even the tallest equine and deep enough to provide shelter of a large herd comfortably. A small hidden world within. The path from the cave mouth is thin and only allows one equine to cross safely at a time. You can see from one side to the other, which helps with keeping the comings and goings safe. On the other side of the cave is a garden with a large assortment of different flowers, giving the land a nice fragrant scent and masking the scents of those that already live here. Only wanderers that are new to the lands are discovered as the inhabitants can pick up on the slight change of scent. The most prized among the flowers is the small bundle of black roses, as there is only three of them out of the hundreds of brightly coloured flowers. A symbol from the past that showed how the founding herd of this land felt with their position amongst the other herds. During the early mornings and late nights, a heavy fog shrouds the land. Hiding the valley within it and making the cave hard to find unless one decides to follow the riverside.

Lord: Thor
Lady: --
Heirs: Cirilla, Thoren and Thora

64 posts
15 threads
spring into new life - ebon by kal
Nov 9, 2018 4:21:19 GMT -7

After the burning of Dark Woods, only a few parts of the forest remain. The grass and undergrowth has grown back, while new trees are beginning to sprout.

Dark woods is just that, a dark wood. In these woods all manners of terrifying creatures can be found, and one would not want to be caught here alone, lest you never return. In the midst of these woods, there is a small clearing, an ideal gathering, sheltered on either side by dense forestry. Through this forestry runs a deep, wide river. In some parts, the river runs fast, and is a torrent, in other places it is nearly stagnant and disgusting. Every night, and most of the morning, a thick fog descends upon this forbidding place, causing the dim moonlight to be all but blocked. With its many twisting paths and dead ends, it is fairly easy to get lost here.

The Sovereign: Reth
The Regent: Jazmin
Heirs to the Throne: Vojorn

23 posts
3 threads
-- not the same [Gray!] by eat tofu not turkey
Oct 15, 2018 17:24:46 GMT -7

If you were to follow a maze of streams that run through a fresh, green forest lined by cliffs, it would bring you to a place that is not so green and lovely. The outskirts of the battlefield are almost magical, with grass and trees and fresh, clear water running through the streams, but in the heart of the land it is not so beautiful. It looks as if a bomb has gone off here.

This place, covered in ash and dust, used to be owned by the humans. Now it is just a small town in ruins - buildings burnt and falling down and ash in the air making the whole atmosphere gray and ominous. There trees here are all dead, some of them even falling apart. No leaves or fruit grow upon the branches and they hang naked, moving in the chilled breezes that blow through. In the streets lay the skeletal remains of the humans - some of them still with clothing and weapons, and others with their bones broken and scattered. There is a park at the edge of town, just a small one, and this, too, is covered in ash and it is nearly impossible to find anything green and alive nearby. In the park there is a lake, crystal clear and cold. There are no fish in this lake and the surface is still, like a mirror. It rises to only six feet deep and the bottom is soft and sandy. It is safe to drink from this lake but to find food the inhabitants here must go to the very edges of of the territory, where grasses start to peek out from the ash. The battlefield is quiet. Always frighteningly quiet.

Leader: The Bloodstained Soldier of Elegance and Decay

1 post
1 thread
Court of Dreamers by Shorty --
Nov 14, 2018 21:15:51 GMT -7

The lake is the main attraction for this land in the day time, as the waters are pristine and glimmering. Meadows as far as the eye can see encompass the lake, making nourishment easy to come by. A forest borders to the eastern border, the trees are tall and wide, stretching so high to the sky that it is almost impossible to see the tops of them. The lake is shallow around the southern and western edges, but grows deeper and darker on the norther and eastern sides. It is believed that it is fed from underground spring, and filters in the deeper end back into the underground creeks. Though the land is beautiful in the daytime, with the peaks hovering off in the distance. Boreralis Lake is most well known for its light shows. Every night the land becomes a move theatre, where lights dance and sparkle across the top of the sky, sometimes only briefly, other times, especially in the winter, they can be seen all night, dancing and flickering amongst the stars.

Lead Stallion: Yankee
Lead Mare: None

10 posts
3 threads
why do we like to hurt so much? - indi by eat tofu not turkey
Nov 4, 2018 8:15:52 GMT -7

Please speak with the royals about claiming this land.

119 posts
19 threads
Seeking Advice (Syn x Dark Royals) by Chaosy
Nov 13, 2018 15:34:18 GMT -7

A large forest circles the entire land and right in the middle is a massive clearing where the herd lives. In this clearing are numerous caves and pathways. Many streams flow across the lands along with a waterfall at the far right of the land aside the largest cave in the lands. Inside this cave are plentiful diamonds and crystals, which cause the whole cave to glow. Lush grass grows in this land along with many trees for food and shelter. Food shortage is not a problem here.

Dark King: Xerxes
Dark Queen: Akroma

7 posts
4 threads
can't do this alone [roman] by R0man Num3ral5 - Hiatus
Nov 1, 2018 17:16:12 GMT -7

Sabbra Falls is named after the largest waterfall in the land, giving praise to it's majestic and powerful form. The water that flows from Sabbra Falls is believed to be the tears of a thousand souls that have been killed over the years, their life blood tainting the waters very colour. However, it is the red minerals that rest in the pool on top of the falls that create this colour, the water itself is perfectly fine to drink with the extra minerals. It is also believed that the bones of the dead is what makes up the soft white sand that surrounds these very waters, this may be the case but no one really knows. The land is covered in a carpet of healthy green grass with dandelions dotting the landscape, around the waterfall a variety of roses of all colours grow, with other flowers in between. Behind the waterfalls curtain hides a caves mouth, within there are many caverns for a large herd to sleep and seek refuge against the elements and invaders. A stone path leads the way from the cave mouth to the shore, barely visible unless you look directly at it. The land itself is surrounded by mountainous rocky landscape with forests throughout, the forests thicken closer to the mountains and the lands outskirts. Large to medium rocks cluster in many parts of the land, and most of the landscaped is slopped with a few flat grazing spots. Throughout there was many nooks and cranny's that foals like to hide and play, but so do predators, making it a daily job to check to see if they are safe or if the predators will have to be chased out or let be.

King: Vulcan (Missing)
Queen: Aria
Heir: --

57 posts
8 threads
Nov 8, 2018 10:26:12 GMT -7

This is a place of violation and horror. Located within a vast clearing surrounded by a thick, unsettling forest is a large, factory-like building long forgotten by humans, believed to have been some sort of slaughterhouse long ago. Within it are various cells used to slaves, along with bigger rooms where customers can use their toys in private, if they so wish. There are various chains where slaves can be chained up and put on display, as well as a large indoor "pen" where foals under the age of one are kept. Out in the back behind the building are cryptic gravestones left by the humans, the letters and numbers unable to be deciphered. Around the building, the sweet grass is not so sweet. It is stained with blood and dying. However, out towards the western end of the land, there is a massive lake full of fresh water. Around here, the grass grows long and fresh. At the northern end of the land is a massive ditch where the bodies of the dead are thrown and left to rot and decay. There are five entrance/exit ways into The Whore House and they are all heavily guarded at all hours of the day and night. You could always brave your way through the thick, dark forest but that makes a lot of noise and your chances of not getting lost in the darkness are slim. At night and during the early parts of the day, the land is covered in a thick mist that muffles the screams for a few short hours. Guests are only welcome if they bring gifts. If not, they may just find themselves locked away in a cell, never to be seen or heard from again.

Ruler: Carnallust The Charmer

42 posts
7 threads
Forgotten(Kal<3) by twiz
Nov 9, 2018 11:19:53 GMT -7

Dark clouds hang over the mountain range year round, leaving the place looking dark and eery. The snowy capped mountains can be seen for miles around as well as their eery clouds. The icy slopes of the mountain are home to what legend calls a monster, though if your not careful you might meat the monster in person. The chilly winds, sharp drop offs, dead ends and never ending paths can result in starvation or death, if you don't know where your going. Down below the towering mountains is a dark wooded and snow covered plains. There is a series of caves that are located within the base of the mountain. The biggest cave houses the main part of the herd, with a tunnel going back into the mountain for the leads. A hot spring is located in the main cave as well as a small patch of thick sweet grass that is fed off of the hot spring. The water travels down a small path to pool into both of the lead's personal caves. There are quite a few other caverns as well, but journey at your own risk.

The Land Crown: Demetrius
The Lady Crown: Calla

19 posts
6 threads
Stricken Reckless {HERD MEETING} by kal
Nov 8, 2018 19:52:55 GMT -7

Trembling Shadows houses a vast expanse of fields filled with vegetation. The fields take up a majority of the land, with rolling scenic hills that dot the landscape. A meandering stream cuts through the length of the land, and is wide in most places, but some parts of the stream thin out. The stream carves any hills it runs alongside due to the erosion, exposing large dangerous boulders that hang from the hillsides. At times they tumble into the stream, creating a fall hazard for any who wander by at the wrong time. Along much of the fields are fallen and rotted logs, remnants of what was once an abundant jungle climate. This leaves Trembling Shadows a bit more humid but does not prevent snowfall. In a small valley within Trembling Shadows, parts of the jungle carves itself out from the sides of the river. The vibrant flora thrives effortlessly in this particular location in Trembling Shadows. There are vibrant pinks, purples, and reds among other colours in the flora not typically found outside of a jungle climate. Within this small copse of exotic flora is a small place where the stream pools itself. This creates a small, hidden oasis known only to those who live in Trembling Shadows.

Leads: Syn and Gidge

19 posts
8 threads
Oh Captain, My Captain [It] by Britzz
Nov 4, 2018 17:26:41 GMT -7

On the opposite side of the isle, far from the land bridge and the infamous Asylum of Amdusias, lays Damballa House. A large, Victorian Manor House set within acres of dense woodland and with natural springs not too far off, the lands resonate of a time long gone. The house itself is made of sandstone, a muted yellow against the ominous greens and blacks of the forest that smothers it. The house is a shell, a grandiose “what if...” It is said the ghosts of the land drove the builders out, forcing them to abandon their work and tools in the process. The manor remained untouched - it’s long corridors and empty rooms silent for the most part. The manor and it’s springs are accessible only via a long and winding path through hills and dense forest that stems from the white sands of the beach. Imposing iron gates rusted by the sea mist cream and wail in the wind, summoning you to take a look at what’s behind them, at where the path leads...

The Bone Bellied Morderwal: Kraken

8 posts
3 threads
Open to Claim by IT
Sept 12, 2018 23:57:59 GMT -7

Open for Claim
Dark Land 7: Ruins of humans create good shelter lay below a great hill upon which a castle once stood.

110 posts
14 threads
Repent! and let your SOUL be Saved (Versai Cleansing) by not AVA!
Oct 24, 2018 18:06:52 GMT -7
These genuine parts of the Highlands belong to the sisterhood of the Versai. All are welcome in these lands, should they require something from the Versai, but tread lightly. The sisters can be secretive.
37 posts
4 threads
//I need your love. (Aliyaah) by ღ ∂ιѕαѕтєя ღ
Nov 5, 2018 17:10:23 GMT -7

Twilingate is located in the mountains close to Empyrean, hidden at the height of a mountain range and it is only a land in which an adventurer could find. After climbing miles of trails which are usually fog-covered or closed off by rock slides, you reach Twilingate which looks like a paradise with the evening sunsets. Covered in lavender plants as well as Delphiniums, with a runoff in the middle of the land from the mountain peak's snow, it is an equine's paradise. When the sun sets behind the other mountain peaks, it sets the little meadow into a full shade of orange and purple, which looks wonderful against the blue and purple plants. When the nights are clear in the land, the stars are a wonderful sight to see as well. Evergreens are lined along the meadow, which when traveled into they reveal a small cave which is where Louvieta calls her throne in the sisterhood.

Sister: Louvieta (Kynneta)

62 posts
10 threads
Endless Night Turns To Day [Indi] by eat tofu not turkey
Nov 12, 2018 14:54:50 GMT -7

A land of beauty and wonder, Lyrarcor is also one of secrets and deception. Though this be one of the most holy of lands, seeing as it is a home of a Versai Sister, there is also a lingering darkness that hovers between the peace and serenity of this land. The borders are protected by a thick line of trees, evergreens, and though the majority of them remain the normal scented emerald all year round, there are a few scattered amongst them that are charred and skeletal, with not a single spot of green on them. Most animals tend to avoid these few trees, though none can give a proper reasoning for it, even to themselves. Leading away from the trees are multiply paths, maze-like and tricky to maneuver through the thick, tall jade grasses that jut out from soil rich in nutrients. For someone who does not know their way around, it can be chaotic and confusing, though at the same time mesmerizing; a lot of the lost and weary souls that come here uninvited get so lost that they are never found again. Some say they eventually find their way out, since there is no evidence of them perishing because no bones litter the grounds here, while others claim that they took an unintended swim in the cool and crisp waters of the spring fed lake that occupies the western side of Lyrarcor. What makes this lake so intimidating is, though the waters are crystal clear, it is impossible to see the bottom and therefor impossible to judge how deep the water truly is. Around the edges, the water is no deeper than chest height, a bit higher on smaller horses and dangerous for foals. However, if you dare to venture more towards the center, you may suddenly find yourself dropping far below the surface of the lake.

Sister: Allocen (Trinity)

2 posts
1 thread
Rosemonde Residents by not AVA!
Jan 3, 2012 16:05:12 GMT -7

Let not it's name deceive you. Here lays a vast open canyon, far from anywhere else. It lays in the center of a cold tundra, but, however, the canyon is barely effected by the weather that passes. Not many of the aimless come to the canyon, for it's size and climate are not for the weak or lazy sort. The canyon's rock is a deep bronze and ruby colored sort, and it is smooth and weathered. The foliage that lay within resides down by the river which runs down the center of the canyon, and wide, yet shallow piece of water. It contains a sort of valley that contains lush grass and trees, a great paradise to all. The sister that lives within the canyon is the only soul that knows the path down to the river however, but she can usually be found strolling or by the entrance of the canyon walls. In here, there are many crevices and nooks where creatures come at storms or at the night to provide shelter. The temperature is always at it's neutral, never too hot, and never too cold. The only other creature that live here are some smaller creatures; birds and such. The seasons always come lightly, for winter gives a slight snowfall, and summer receives a quaint sunshine. The springs and autumns are where the canyon's beauty shines the best. The peace and quiet of this place attract many looking for a home, and the sister welcomes any who pass.

Sister: Eos (Aurora)

3 posts
2 threads
warmth of the marsh by kal
Nov 10, 2018 17:39:49 GMT -7

Morthal is nestled in the heart of the mountain range, the ridges that soar above Morthal create a sort of wall. The steep faces eventually slope and create the rolling hills Morthal is known best for. The hill creates small valleys that provide further shelter for those that reside here. At the southern edge of Morthal is a marsh that seems to be the source of the relentless fog that shrouds the hills. At the very heart of Morthal is a lake that a ring of hills encases, it is endlessly deep and often very cold. The temperatures of Morthal remain cold nearly year round, with the exception of areas closer to the marsh or lake. There are many small forests that decorate the valleys, and a few straggler trees dot the hills. To the far east of Morthal is a grove of trees that wall off a large patch of Hemlock. It is exceptionally dangerous to those who do not know what it is, or if they do not know their way around. Morthal boasts an intricate cave network that extends along the Northern edge of the sloping mountains. Residents may find shelter her, though must take great care not to get lost.

Sister: Evangeline

68 posts
11 threads
Tempting Fate {Open} by Britzz
Nov 12, 2018 18:18:16 GMT -7
The Barrens are the parts of "The Outlands" which do not belong to just one brother. All Brothers, and their herd members, may wander through the Barrens. Choose your fate wisely or it will be your last.
97 posts
13 threads
Ash to Bone {Respira} by Techdon't
Nov 11, 2018 18:31:43 GMT -7

A wide open landscape cloaked in a sea of long vibrant colored grass swaying in the relentless cloudy air. This place rarely sees the light of the sun and its bowl-like plain is surrounded by mountains and forestry. An uncanny tumble of oblong rocks lean on one another in the center of the landscape, circling a small opening with a huge gaping hole that has a ramp of smooth stone leading into dark, cool depths. After moments of wandering deeper into the gullet of the earth you reach a wide domain. A huge hole in the roof with overgrown shrubbery all around, shines pale light into the cavern. Moss grows abundant around a dribbling stream of water which feeds a large pool in a smooth dip of the rock. Beware for most of the plants that grow in these depths. They are exceptionally deadly if consumed. Only strips of lime colored grass have been deemed safe. Where light from the hole does not shine and lining the rest of the ceiling are peculiar glowing worms looking like green starlight throughout the place. More tunnels branch off from the main room, but be careful with your curiosity. You just might not be able to make it back out.

Commander: Respira

29 posts
6 threads
black blood red kiss [Sly] by aliyaah
Nov 7, 2018 20:32:18 GMT -7

These lands exist on the edge of the Helkaer domain, far away from all that is considered civilized. The living tend to avoid this terrain for upon approach, it provides a very ominous sensation, the reason said to be it is caused by those deceased. Outwardly it can appear rather pretty - it is widely consumed by fields of long grasses, small gatherings of trees every so often. Mist constantly plagues the land and makes it difficult to navigate often, allowing the living to fall victims to the dangers that reside here should they become lost. While the ground above remains quiet, that which lays below is quite different. For those who inhabit the land know the it is not the surface where the truth remains, but rather it is in the caverns below. For buried deep within the midst the land begins to drop, distorting and leading towards a part where the earth seems to have shattered. The result is a descent into caverns consumed by rock, a maze beneath the ground which suits the domain of a worthy Helkaer. Those who are not familiar with the caves will surely be lost within… and the Helkaer member who resides here has a habit of collecting these bodies and stashing them in one of the deepest hollows, leaving the underground with an ever constant stench of death.

General: Sly

18 posts
5 threads
Never Would of Thought This Would Happen ~~ Kal/Tech (Open) by Techdon't
Nov 11, 2018 15:00:22 GMT -7

The wasteland is just what it says that it is. It's a dead grass field, with a few trees in the center of it. They are mostly just branches, with no leaves no matter what time of year it is. A thick and deadly fog hangs into the land, hiding everything until you're within five feet of it. Crows often sit on the branches, calling out to each other as they watch anything that moves. There is a small spring in the center of the trees with a little bit of grass around the edges, but it is the only resource within the land. The trees can be seen for miles around on a good day, but the closer you get to them the further away you think they are. This land once used to be a lovely small grove with a gentle spring that welcomed everybody at one time. This place will forever be a wasteland, a shadow of its former glory.

Colonel: Sailcat

8 posts
2 threads
Changing times (Britzz) by Britzz
Nov 1, 2018 16:01:48 GMT -7

A thick forest marks the beginning of this territory. The branches are wound so thick together that light can hardly be seen through the canopy even on the brightest days. The only entrance to the forest is an abandoned railroad that slices through the woods. A small section of grass can be found on either side of the tracks before the trees take over again. It is not advised to wander too far from the tracks as many do not make it back. The land gets its name from the beast lying within. If you can follow the tracks long enough a tall moss covered bridge will lead you to a split in the tracks where three separate rails diverge into separate tunnels. Here the leader of the land is likely to reside as a small marsh buried within the forest exists on either side of the head of the beast.

Private: Pestilence

246 posts
114 threads
Virunas by ⚜ C E L L
Mar 3, 2018 10:04:05 GMT -7
If your character would like to join Utopia or the Underworld, they may request an audience from the Afterlife leaders here. Please read over what each Afterlife leader expects from your character in order to join their respective side!
69 posts
13 threads
The longer I relented, the more I resented {Utopia} by Techdon't
Nov 11, 2018 18:58:10 GMT -7

This land is lush and green and any equine living here seems almost weightless. The days are long and the nights are short. This land often appears as a bright, beautiful meadow, although it can transform to portray the inner desires of the equine regarding it.

Lord of Utopia: Spike
Lady of Utopia: Rasa

12 posts
4 threads
The One and Only -- (L) by Shorty --
Nov 12, 2018 10:17:00 GMT -7

As the first stop for all equine who have passed on, Asphodel greets its residents with eerie silence. It's as if time has frozen everything that was, is and ever will be in this land. No wind to rustle leaves; no ripples in any water's glass-like surface. Plants are all seemingly stuck in various stages of life. Some remain dried and withered, while others bud without blooming for an eternity. Colors are dim and seem almost faded with time. A perpetual dim sky offers just enough light to see, but it's impossible to tell if it's a permanent dawn or dusk. Nothing ever changes here, among the dead.

63 posts
15 threads
Still Bodies {Cell} by Techdon't
Nov 10, 2018 12:19:09 GMT -7

This land is charred and very hot. Cliffs tower over the land and surround it, there is only one way in and one way out. Once here you may not leave without permission or you risk the wrath of the Underworld rulers.

Lord of Hell: Artarius Von Draska
Lady of Hell: Lady Grey

59 posts
18 threads
we move along. [Techno] by ღ ∂ιѕαѕтєя ღ
Nov 14, 2018 22:04:00 GMT -7

Out the ground, there lie plants pleasing to the eye and good for food. In the middle, the tree of life and the tree of knowledge of good and evil. All over is a garden, filled with flowers. One river flows out of Eden where it divided into four rivers. Each river, leads into a different world. One for Utopia, one for the Underworld, one for present time and another for the past. Each equine - living or dead - can have access to these realms. However, the dead, once they reach Eden, lose their powers. All are created equal. Only Afterlife leaders can give permission for those to pass into the realms of Utopia or the Underworld. No attacks can be played here; all are safe within its walls. It is here all equines can speak, no matter their fate.

13 posts
3 threads
A willing sacrifice (Seer request utopia) by kal
Oct 30, 2018 19:45:18 GMT -7
This is the OOC & IC board where we organize our seers.
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by ღ ∂ιѕαѕтєя ღ - Nov 14, 2018 22:04:00 GMT -7
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