the helkaer
The Helkaer are a Brotherhood of dark-minded equines who believe in a survival of the fittest mentality. They are trained in the arts of stealth, thievery, and murder, and thrive on causing chaos in Wild Equines. Gift of Fire The severity of damage caused by the power of fire will be determined by a random number generated from 1 to 10 - 1 being "the fire fizzles out" and 10 being "complete destruction." Upon calling the power of fire, the Helkaer member will tag a staff member, who will draw this number to determine the damage. Herds may further reduce this damage by creating an alliance with Utopia or The Underworld, in which case the number will be from 1 to 5 so the worst damage is reduced to "moderate." In order to create an alliance that adjusts the rolls, herds must complete an IC thread with either The Underworld or Utopia. When a roll is made, the herd must post a link to the already completed thread in order to benefit from the reduced roll. These alliances do not transfer if the herd comes under new leadership. The Helkaer must also have a completed IC thread discussing alliances with Utopia or The Underworld in order to gain this ability. Stealing & Taxing The Helkaer also have the power to put lands in the allianced kingdoms under a tax. To accomplish this, they will challenge the herd leader to a challenge. Should they win, they may do whatever they wish for the land. They may ask for herd members, children, assistance in challenges, or information. In order to remove the tax, one must challenge the Helkaer to a battle and win. The land may be released from the tax whenever the Helkaer member wishes. Animal Companions Assignments Expectations Loyalty. Members of the Brotherhood are loyal to each other above all else. Any conflicts from within the Brotherhood will be dealt with swiftly. All herd members underneath the Brotherhood must also serve the Brotherhood and contribute to the cause. Any herd member in violation of this rule will be dealt with by their herd leader. If any member of the Helkaer is found to be committing treason by giving out intel, betraying their fellow members, or doing any other thing to endanger the Brotherhood, punishments will be swift and severe and may include beatings, suspension, loss of herd members, demotion, and/or complete expulsion from the order. Dominance. The Brotherhood pursues the ultimate goal of domination of Wild Equines and will terrorize any herd, alliance, or group as they see fit. The only exception to this is if the group or individual in question has an alliance with the Brotherhood. Challenging the Commander The process goes as follows: the challenge is made to the Commander by one of the Helkaer. The group is called OOC to make a vote on whether they think a challenge for leadership of the group is justified. The group and the Commander have one week to reply to this challenge. If the leader of the group does not respond in this time, the result of the challenge will be decided based on the vote of the group - either the challenge is justified and the position of power can be changed, or the challenge is not justified, and the challenge is denied. If the leader of the group does respond to the challenge - they will see the essential "accusations" being made. Again, what happens here is based on the vote of the group. If the challenge is not justified, then the position of power is not challenged for. If the challenge is deemed justified, then the leader will be put on trial where they have to prove their worth as a leader. If the group itself is not capable of managing the matter, then voting on whether or not the challenge is justifiable will go to the admins of the site. There is no chance that this position can be awarded automatically, such as people failing to respond and the challenger winning by default. It has to go to a vote, preferably done by the group members themselves, but otherwise done by the admins. |