the versai
The Versai are a Sisterhood who dedicate themselves to purging the world of evil. They may utilize clever tactics and brute force to achieve their goals, despite their Light alliance. Gift of Water The severity of damage caused by the power of water will be determined by a random number generated from 1 to 10 - 1 being "the water evaporates/disappears immediately" and 10 being "complete destruction." Upon calling the power of water, the Versai member will tag a staff member, who will draw this number to determine the damage. Herds may further reduce this damage by creating an alliance with Utopia or The Underworld, in which case the number will be from 1 to 5 so the worst damage is reduced to "moderate." In order to create an alliance that adjusts the rolls, herds must complete an IC thread with either The Underworld or Utopia. When a roll is made, the herd must post a link to the already completed thread in order to benefit from the reduced roll. These alliances do not transfer if the herd comes under new leadership. The Versai must also have a completed IC thread discussing alliances with Utopia or The Underworld in order to gain this ability. Stealing & Taxing The Versai also have the power to put lands in the allianced kingdoms under a tax, mostly targeting dark or those in Helkaer possession. To accomplish this, they will challenge the herd leader to a battle. Should they win, they may do whatever they wish for the land. They may ask for herd members, children, assistance in challenges, information, or give the land to a new owner. In order to remove the tax, one must challenge the Versai to a battle and win. The land may be released from the tax whenever the Versai member wishes. Animal Companions Assignments Expectations Cleansing Ceremonies. A well kept secret of the Versai is the ceremony they use to cleanse neutral or dark equines. The purpose is to convert them to the Light alliance, but the process is long and arduous. It is expected for Versai members to learn how to conduct the ceremony and to participate. Children and Herds. In addition to the strict orders of secrecy and purity, the herds are also expected to uphold this. All children will be brought before a council at the age of two. If they are deemed worthy, they will be given a mark of purity. If they fail, the child will be banished from the Highlands. Furthermore, herd members are expected to maintain secrecy and not fraternize with the enemy. If they are found to be engaging in any behavior that threads the Versai, the herd members will face punishment by the Versai who owns the herd. The other Versai will ensure that each member keeps their herds under control. Challenging the High Priestess The process goes as follows: the challenge is made to the High Priestess by one of the Versai. The group is called OOC to make a vote on whether they think a challenge for leadership of the group is justified. The group and the High Priestess have one week to reply to this challenge. If the leader of the group does not respond in this time, the result of the challenge will be decided based on the vote of the group - either the challenge is justified and the position of power can be changed, or the challenge is not justified, and the challenge is denied. If the leader of the group does respond to the challenge - they will see the essential "accusations" being made. Again, what happens here is based on the vote of the group. If the challenge is not justified, then the position of power is not challenged for. If the challenge is deemed justified, then the leader will be put on trial where they have to prove their worth as a leader. If the group itself is not capable of managing the matter, then voting on whether or not the challenge is justifiable will go to the admins of the site. There is no chance that this position can be awarded automatically, such as people failing to respond and the challenger winning by default. It has to go to a vote, preferably done by the group members themselves, but otherwise done by the admins. |