lands, stealing & battling
lands
Land Dynamics Land of the Free: Or the Freelands as they're colloquially called. These territories are governed by no one. Many equines call these places home and migrate from land to land. There are specific territories designated for Light, Neutral, and Dark hangouts as well as places for foals, mothers, and those who are looking for herds. Mount Vigilum - home to the Vigilum group - is also located here. Among the Lands of the Free, there is also Interlude, the Battlefield, and Tulor Woods. The Allianced Kingdoms: These consist of the Light, Neutral, and Dark Kingdoms. Each of them is governed by a pair of Royals with the addition of four main land territories. Rain Forest Beach is home to the Light Royals, Tremala Woods is home to the Neutral Royals, and Lachlan Breck is home to the Dark Royals. The Highlands: Home to the Versai Sisterhood, these lands are separated from the allianced kingdoms by Mersa, a gathering of rocks that are guarded day and night. The Outlands: Separated from the allianced kingdoms by the vast Caerali Desert, the Outlands are home to the Helkaer Brotherhood. The Afterlife: Consisting of Asphodel, Utopia, and the Underworld, the Afterlife is the home of all those who have died. Mortals may visit the denizens of the Afterlife through Eden, where all are welcomed and all ailments are cured, or via Videnie, where they may request to become a Seer. Land Ownership When making land descriptions, members should consult the Land Description Guide. Upon receiving a herd land, you must post the stats of the land in the Herd Directory board using the form provided. This board provides the member statistics for every herd on Wild Equines and is very important for keeping track of steals. stealing
Stealing Defined Horses That Can Be Stolen Making A Steal Blocking A Steal You must include the relation your horse has to the character and a reason why you are blocking the character. You may block your own characters so long as they have the proper connection as defined below: » Leads and Betas may block anyone in the herd Successful Steals When a steal is successful, the stolen must post a thread within 15 days, and the stealer must respond within 15 days. Then, both the stealer and the stolen must continue the thread, posting within 15 days of each other's responses. If the stealer and/or the stolen need an extension, we allow a maximum of 15 extra days, so 30 days in total. You can ask the other roleplayer involved for an extension, or an admin. If the stealer does not post, the stolen goes free. If the stolen does not post, they cannot be stolen or challenged for until they do. There must be three posts each in this thread before the stolen can be stolen again or challenged for. This does not apply to automatic steals, they can be challenged for immediately. Stealing Immunities You may purchase immunities for your character(s) or herds by purchasing the appropriate store items. battling
Battles Defined Starting A Battle If a horse has been stolen, they may be challenged for after the required thread (mentioned above in stealing) has been completed without a separate, IC challenge thread. The challenger may post directly into the stealing thread. If it was an automatic steal, challenges may be made immediately in the steal itself. Land challenges may only be accepted by the Leads and the Betas. If neither are available (i.e. they have both posted away), then a regular herd member or an ally may step up to accept the challenge. By owning a mainland, you are accepting the possibility that you will be challenged for the land. You may not refuse a challenge unless you have an outstanding reason to not complete the challenge, or the challenger is willing to plot or compromise. Any character involved in a challenge for another character may accept the challenge. This includes, mates, friends, family, allies, etc. There is a two week period after a battle ends in which the winner cannot be challenged again - this includes both challenges for lands and horses. Once you have made your post in a battle, any edits must be done before your opponent posts in response. The Judging Process The tally person is not a judge, but is responsible for finding judges, obtaining the scores, and posting the results in a timely manner. They will keep the competitors updated on what stage they are at in the judging process using the form provided and will update it as the process progresses. The tally person will contact three other members or staff from the judging list to judge the battle. The judges will remain anonymous - only the tally person will know who they are. Judges should take no more than three days to complete their judging. If a judge takes longer than three days, it is up to the tally person to find a replacement judge. The judges will judge the battle by using the form provided. Each section will provide an area for points docked and comments on why. Judges must always have a reason for docking points. Please view the judging form explained in detail here. Once all three judges have completed the forms, the tally person will tally up the scores and post the results to the battle. Afterlife Battles All other Afterlife characters will be stripped of their powers when fighting mortal horses. The exception is seraphs, fiends, and daeva, who cannot touch mortals and thus cannot fight them at all. |